if( GetLocale() ~= "zhTW" ) then return end
local L = {}
L["%d auras in group"] = "%d 光環組"
L["%s (%s): %s/%s (%.2f%% done)"] = "%s (%s): %s/%s (%.2f%% 已完成)"
L["%s aura groups disabled"] = "停用 %s 光環組"
L["%s frames"] = "%s框架"
L["%s member"] = "%s成員"
L["|cff20ff20%s|r units enabled"] = "|cffff2020%s|r 單位啟用"
L["|cffff2020%s|r units disabled"] = "|cffff2020%s|r 單位禁用"
L["|cffff2020Warning!|r Some units have overrides set in zone configuration, and may show (or not show up) in certain zone. Regardless of the settings below."] = "|cffff2020警告!|r 某些單位在地區設定已複寫設定，可能顯示(或不顯示)在某些地區。 不理會以下設定。"
L["1 aura group disabled"] = "1組光環禁用"
L["2D"] = "2D"
L["3D"] = "3D"
L["Abbreviates unit names above 10 characters, \"Dark Rune Champion\" becomes \"D.R.Champion\" and \"Dark Rune Commoner\" becomes \"D.R.Commoner\"."] = "簡化單位名稱需10個位元以上，'Dark Rune Champion'顯示為'D.R.Champion'或'Dark Rune Commoner'顯示為'D.R.Commoner'。"
L["Absolute damage absorption value on the unit, if 10,000 damage will be absorbed, it will show 10,000."] = "在單位上顯示傷害吸收的絕對值，如果10,000的傷害被吸收，將會顯示為10,000。"
L["Absolute heal absorb value, if 16,000 healing will be absorbed, it will show 16,000."] = "治療量吸收絕對值, 如果16,000的治療量被吸收, 顯示為16,000。"
L["Absolute incoming heal value, if 10,000 healing is incoming it will show 10,000."] = "顯示完整的治療量，如10,000治療量則顯示為10,000。"
L["Add"] = "新增"
L["Add Aura"] = "增加光環"
L["Add aura"] = "增加光環"
L["Add Indicator"] = "增加標記"
L["Add link"] = "增加連結"
L["Add new indicator"] = "增加新標記"
L["Add new tag"] = "新增新標籤"
L["Add new text"] = "新增新文字"
L["Add Tags"] = "增加標籤"
L["Adds %s to the list of units to be modified when you change values in this tab."] = "當你變更此標籤的數值時新增%s到單位清單中進行修改。"
L["Adds a bar indicating how much time is left on your ghoul timer, only used if you do not have a permanent ghoul."] = "為你的食屍鬼計時器上新增存活多久的計時條，僅用於非永久性的食屍鬼。"
L["Adds a bar indicating how much time is left on your mushrooms."] = "增加一個動作條指示蘑菇剩餘的時間"
L["Adds a bar indicating how much time is left on your Rune of Power."] = "新增狀態條指示你的符文能量剩餘多少時間。"
L["Adds a bar inside the health bar indicating how much damage will be absorbed."] = "增加一個條在血量條中以指示已吸收多少傷害。"
L["Adds a bar inside the health bar indicating how much healing someone will receive."] = "增加一個條在生命條中以顯示某些人將獲得多少治療。"
L["Adds a bar inside the health bar indicating how much healing will be absorbed and not applied to the player."] = "在生命條中新增一條以指示多少的治療會被吸收並且不會作用到玩家身上。"
L["Adds a mana bar to the player frame for elemental and enhancement shamans."] = "在元素與增強薩滿的玩家框架中添加一個法力條。"
L["Adds a mana bar to the player frame for shadow priests."] = "在暗牧的玩家框架中添加一個法力條。"
L["Adds a Stagger bar for Brewmaster Monks."] = "為釀酒武僧增加一個醉仙緩勁條。"
L["Adds an empty bar that you can put text into as a way of uncluttering other bars."] = "增加一個空的計量條，你可以在裡面輸入文字並用來整理其他的計量條。"
L["Adds another mana bar to the player frame when you are in Bear or Cat form showing you how much mana you have."] = "當你處於巨熊或獵豹形態時新增額外的法力條玩家框架上。"
L["Adds rune bars and timers before runes refresh to the player frame."] = "在符文刷新前新增符文條和計時器到玩家框架上。"
L["Adds temporary enchants to the buffs for the player."] = "為玩家的增益新增暫時性附魔效果。"
L["Adds totem bars with timers before they expire to the player frame."] = "在圖騰結束前新增圖騰條的計時器到玩家框架上。"
L["Advanced"] = "進階"
L["Advanced tag management, allows you to add your own custom tags."] = "進階標籤管理，允許你新增自訂的標籤。"
L["AFK"] = "暫離"
L["AFK status"] = "暫離狀態"
L["AFK timer"] = "暫離計時器"
L["AFK:%s"] = "暫離：%s"
L["After you hit export, you can give the below code to other Shadowed Unit Frames users and they will get your exact layout."] = "點擊匯出後，你可以複製以下的代碼給其他SUF使用者並獲得你的版面編排。"
L["Aggro"] = "獲得仇恨"
L["All aura groups enabled for unit."] = "啟用此單位所有光環群組。"
L["All Auras"] = "所有光環"
L["Allows you to anchor the aura group to another, you can then choose where it will be anchored using the position.|n|nUse this if you want to duplicate the default ui style where buffs and debuffs are separate groups."] = "允許您定位此光環群組到其他人，然後你可以選擇使用哪個位置定位它。|n|n你可以使用這個來複製那些增益和減益在不同分組的預設UI樣式。"
L["Allows you to disable the totem by right clicking it.|n|nWarning: Inner bars for this unit will not resize in combat if you enable this."] = "允許您透過右鍵點擊取消圖騰。|n|n警告: 如果您啟用此選項，本單位內的項目條將不會在戰鬥中調整。"
L["Allows you to enter a new aura group."] = "允許你建立一個新的光環群組。"
L["Alpha to use for bar backgrounds."] = "計量條背景使用的透明度。"
L["Alpha to use for bar."] = "計量條使用的透明度。"
L["Alt. Power"] = "替代能量"
L["Alt. Power bar"] = "替代的能量條"
L["Alternate power is used for things like quests and dungeons."] = "替代能量被用於像是任務和地城。"
L["Alternate Spell Name"] = "備用的法術名稱"
L["Alternatively friendly spell to use to check range."] = "另外用來檢查範圍的友方法術。"
L["Ammo"] = "彈藥"
L["Amount of health missing, if none is missing nothing is shown. Uses a short format, -18500 is shown as -18.5k, values below 10000 are formatted as is."] = "生命損失值，如果沒有損失則不顯示。使用簡化格式-18500顯示為-18.5k，低於10000的生命值則不簡化。"
L["Amount of power missing,  if none is missing nothing is shown. Uses a short format, -13850 is shown as 13.8k, values below 10000 are formatted as is."] = "能量損失值，如果沒有損失則不顯示。使用簡化格式-13850顯示為-13.8k，低於10000的能量值則不簡化。"
L["Anchor point"] = "定位處"
L["Anchor to"] = "定位到"
L["Anchor to another frame"] = "定位到其他框架"
L["Anchor to buffs"] = "定位到增益"
L["Anchor to debuffs"] = "定位到減益"
L["Ancient Kings bar"] = "遠古諸王條"
L["Any auras shown in this indicator will have their total stack displayed."] = "此指標顯示的任何光環都會顯示總堆疊數。"
L["Aquatic"] = "水棲"
L["Arcane Charges"] = "祕法充能"
L["Are you sure you want to delete this aura?"] = "您確定要刪除此光環？"
L["Are you sure you want to delete this filter?"] = "你確定你要刪除這個篩選?"
L["Are you sure you want to delete this indicator?"] = "您確定要刪除此指標？"
L["Are you sure you want to delete this tag?"] = "你確定你要刪除這個標籤?"
L["Are you sure you want to delete this text? All settings for it will be deleted."] = "你確定你要刪除這個文字?相關的所有設定將會被刪除。"
L["Arena"] = "競技場"
L["Arena Pet"] = "競技場寵物"
L["Arena Spec"] = "競技場專精"
L["Arena Target"] = "競技場目標"
L["Arena Target of Target"] = "競技場目標的目標"
L["Arena ToT"] = "競技場 ToT"
L["Arenas"] = "競技場"
L["Ascending"] = "遞增"
L["Assigned Role (DPS/Tank/etc)"] = "角色分配(DPS/坦克/等等)"
L["Astral Power"] = "星體能量"
L["Aura border style"] = "光環邊框樣式"
L["Aura borders"] = "光環外框"
L["Aura Combo Points"] = "光環連擊點"
L["Aura Filters"] = "光環篩選"
L["Aura filters"] = "光環篩選"
L["Aura group"] = "光環群組"
L["Aura groups"] = "光環群組"
L["Aura Groups"] = "光環群組"
L["Aura Indicators"] = "光環指標"
L["Aura indicators"] = "光環指標"
L["Aura name or spell ID"] = "光環名稱或法術ID"
L["Aura types to filter"] = "篩選光環類型"
L["Auras"] = "光環"
L["Auras matching a criteria will automatically show up in the indicator when enabled."] = "當啟用後，匹配條件的光環將自動顯示在這個指標中。"
L["Automatic Auras"] = "自動化光環"
L["Background"] = "背景"
L["Background alpha"] = "背景透明度"
L["Background color"] = "背景着色"
L["Background/border"] = "背景/邊框"
L["Bag indicator for master looters."] = "拾取分配者的背包標記。"
L["Bar alpha"] = "計量調透明度"
L["Bar color to use to show how much healing someone is about to receive."] = "用來顯示某人收到了多少治療的條顏色。"
L["Bar spacing"] = "計量條間隔"
L["Bar texture"] = "背景材質"
L["Bars"] = "計量條"
L["Bars with an order higher or lower than the full size options will use the entire unit frame width.|n|nBar orders between those two numbers are shown next to the portrait."] = "高於或低於全尺寸選項的條將使用整個單位框架的寬度。|n|n在那兩個數字之間的條在頭像旁邊顯示。"
L["Battleground"] = "戰場"
L["Battleground Pet"] = "戰場寵物"
L["Battleground Target"] = "戰場目標"
L["Battleground Target of Target"] = "戰場目標的目標"
L["Battlegrounds"] = "戰場"
L["Bear"] = "巨熊"
L["BG"] = "戰場"
L["BG Pet"] = "戰場寵物"
L["BG Target"] = "戰場目標"
L["BG ToT"] = "戰場 ToT"
L["Blacklist"] = "黑名單"
L["Blacklist filters"] = "黑名單篩選"
L["Blacklists"] = "黑名單"
L["Blizzard"] = "Blizzard"
L["Border"] = "邊框"
L["Border alpha"] = "邊框透明度"
L["Border color"] = "邊框顏色"
L["Border coloring of stealable, curable and dispellable auras."] = "著色可偷取、可治愈和可驅散的光環邊框。"
L["Border highlighting"] = "邊框高亮"
L["Border thickness"] = "邊框厚度"
L["Boss"] = "首領"
L["Boss Auras"] = "首領光環"
L["Boss Debuffs"] = "首領減益"
L["Boss Target"] = "首領目標"
L["Boss Target of Target"] = "首領目標的目標"
L["Boss ToT"] = "首領 ToT"
L["Boss units are for only certain fights, such as Blood Princes or the Gunship battle, you will not see them for every boss fight."] = "首領單位框架只在特定戰如血親王議會及砲艇戰中看到，你並不會在每個首領戰中看到它。"
L["Both"] = "兩者"
L["Bottom"] = "底部"
L["Bottom Center"] = "底部中間"
L["Bottom Left"] = "底部左邊"
L["Bottom Right"] = "底部右邊"
L["buff frames"] = "增益效果"
L["Buffs"] = "增益"
L["Cannot find any profiles named \"%s\"."] = "未能發現 \"%s\" 設置檔"
L["Cast"] = "施法"
L["Cast bar"] = "施法條"
L["Cast icon"] = "施法圖示"
L["Cast interrupted"] = "已中斷施法"
L["Cast name"] = "施法名稱"
L["Cast time"] = "施法時間"
L["Cast uninterruptible"] = "無法中斷施法"
L["Casting"] = "施法中"
L["Cat"] = "獵豹"
L["Category"] = "類別"
L["Center"] = "中間"
L["Changed profile to %s."] = "更改設置檔為 %s"
L["Changes the health bar to the color of any curable debuff."] = "改變生命條的顏色為任何可治癒的減益。"
L["Changes the health bar to the set hostile color (Red by default) when the unit takes aggro."] = "當單位獲得仇恨時變更生命條顏色為敵對顏色(預設為紅色)。"
L["Changes this widget into a bar, you will be able to change the height and ordering like you can change health and power bars."] = "變更這個組件到計量條，你可以像修改生命條和能量條那樣修改高度和排列。"
L["Channelling"] = "引導性"
L["Checking this will show the indciator on hostile units."] = "勾選此選項會顯示指標在敵方單位。"
L["Checking this will show the indicator on friendly units."] = "勾選此選項會顯示指標在友方單位。"
L["Chi"] = "氣"
L["Chi Points"] = "氣點數"
L["Child units cannot be dragged, you will have to reposition them through /shadowuf."] = "無法拖曳子單位，你必須透過 /shadowuf 來重新定位它。"
L["Class"] = "職業"
L["Class (Smart)"] = "職業 (智能)"
L["Class color tag"] = "職業着色標籤"
L["Class icon"] = "職業圖示"
L["Class Icon"] = "職業圖標"
L["Class icon for players."] = "玩家的職業圖示。"
L["Class name without coloring, use [classcolor][class][close] if you want the class name to be colored by class."] = "未著色的職業名稱，請使用 [classcolor][class][close] 如果你想依照職業顏色的話。"
L["Class Role"] = "職業角色職責"
L["Class Specific"] = "職業限定"
L["Class Timer"] = "職業計時器"
L["Class/misc bars"] = "職業/雜項 動作條"
L["Classes"] = "職業"
L["Classification"] = "分類"
L["Classifications"] = "職業類別"
L["Clip"] = "內間距"
L["Close color"] = "關閉着色"
L["Closes a color code, prevents colors from showing up on text that you do not want it to."] = "關閉一個顏色代碼，你不想要使用在文字上的着色將不會顯示。"
L["Code"] = "代碼"
L["Color by class"] = "依照職業着色"
L["Color by reaction on"] = "依照對應類型着色"
L["Color code based on percentage of HP left on the unit, this works the same way as the color by health option. But for text instead of the entire bar."] = "依照單位的階段性生命值百分比着色，這與生命值選項相同，僅影響計量條上的文字。"
L["Color code for general situation"] = "一般情況下的顏色代碼"
L["Color code for situation"] = "某種情況下的顏色代碼"
L["Color code for the class, use [classcolor][class][close] if you want the class text to be colored by class"] = "職業的顏色代碼，請使用 [classcolor][class][close] 如果妳想按職業著色職業文字"
L["Color code on aggro"] = "獲得仇恨的顏色代碼"
L["Color health by"] = "生命值着色依照"
L["Color on aggro"] = "獲得仇恨着色"
L["Color on curable debuff"] = "可治癒減益著色"
L["Color power by"] = "著色能量根據"
L["Color to use for health bars that are set to be colored by a static color."] = "為生命值着色並設定為固定顏色。"
L["Color to use to show how much damage will be absorbed."] = "用來顯示有多少傷害被吸收了的顏色。"
L["Color to use to show how much healing will e absorbed."] = "用來顯示有多少治療被吸收了的顏色。"
L["Color used when a cast cannot be interrupted, this is only used for PvE mobs."] = "當施法無法中斷時所使用的顏色，僅用於PvE怪物身上。"
L["Color used when a cast is a channel."] = "當施法為引導性法術時所使用的顏色。"
L["Color used when a cast is interrupted either by the caster themselves or by another unit."] = "當施法可以被自已和其他人中斷時所使用的顏色。"
L["Color used when a cast is successfully finished."] = "當施法成功時所使用的顏色。"
L["Color used when an unit is casting a spell."] = "當單位施放法術時所使用的顏色。"
L["Colors"] = "着色"
L["Column growth"] = "列展延方向"
L["Column spacing"] = "列間距"
L["Combat alpha"] = "戰鬥透明度"
L["Combat fader"] = "戰鬥淡出"
L["Combat fader will fade out all your frames while they are inactive and fade them back in once you are in combat or active."] = "戰鬥淡出將淡出所有你的框架，並在你進入戰鬥或活動後恢復。"
L["Combat Status"] = "戰鬥狀態"
L["Combat text"] = "戰鬥文字"
L["Combat/resting status"] = "戰鬥/休息狀態"
L["Combo points"] = "連擊點數"
L["Combo Points"] = "連擊點"
L["Configuration to specific unit frames."] = "特定單位框架的配置。"
L["Cooldown rings for"] = "冷卻動畫作用於"
L["Create"] = "建立"
L["Creature type"] = "生物類型"
L["Creature type, returns Felguard if the unit is a Felguard, Wolf if it's a Wolf and so on."] = "生物類型，如果單位是惡魔守衛則為惡魔守衛，如果是狼則為狼。"
L["Crown indicator for group leader or assistants."] = "為團長或團隊助理顯示一個皇冠標記。"
L["Cur/Max HP (Absolute)"] = "當前/最大生命值(完整)"
L["Cur/Max HP (Short)"] = "當前/最大生命值(簡化)"
L["Cur/Max HP (Smart)"] = "當前/最大生命值(智能)"
L["Cur/Max power (Absolute)"] = "當前/最大能量值(完整)"
L["Cur/Max power (Druid)"] = "當前/最大能量值(德魯伊)"
L["Cur/Max power (Druid/Absolute)"] = "當前/最大能量值(德魯伊/完整)"
L["Cur/Max power (Secondary)"] = "當前/最大能量值(輔助)"
L["Cur/Max power (Secondary/Absolute)"] = "當前/最大能量值(輔助/完整)"
L["Cur/Max Power (Short)"] = "當前/最大能量值(簡化)"
L["Cur/Max PP (Smart)"] = "當前/最大能量值(智能)"
L["Curable"] = "可治癒"
L["Curable Auras"] = "可治癒光環"
L["Current and maximum health, formatted as [curhp]/[maxhp], if the unit is dead or offline then that is shown instead."] = "當前和最大生命值，格式為[curhp]/[maxhp]，如果單位死亡或離線則由此代替顯示。"
L["Current and maximum power, formatted as [curpp]/[maxpp]."] = "當前和最大能量值，格式為[curpp]/[maxpp]。"
L["Current health, uses a short format, 11500 is formatted as 11.5k, values below 10000 are formatted as is."] = "當前生命值，使用簡化格式11500顯示為11.5k，低於10000的生命值則不簡化。"
L["Current HP (Absolute)"] = "當前生命值(完整)"
L["Current HP (Short)"] = "當前生命值(簡化)"
L["Current pet used by a battleground unit."] = "將應用到戰場單位的當前寵物框架。"
L["Current power (Absolute)"] = "當前能量值(完整)"
L["Current power (Druid)"] = "當前能量值(德魯伊)"
L["Current power (Druid/Absolute)"] = "當前能量值(德魯伊/完整)"
L["Current power (Secondary)"] = "當前能量值(輔助)"
L["Current power (Secondary/Absolute)"] = "當前能量值(輔助/完整)"
L["Current Power (Short)"] = "當前能量值(簡化)"
L["Current power, uses a short format, 12750 is formatted as 12.7k, values below 10000 are formatted as is."] = "當前能量值，當使用簡化格式12,750顯示為12.7k，低於10,000的能量值則不簡化。"
L["Current target of a battleground unit."] = "戰場單位的當前目標"
L["Current target of target of a battleground unit."] = "戰場單位的當前目標的目標"
L["Currently modifying"] = "目前的設定"
L["Currently used in battlegrounds for showing flag carriers."] = "目前使用在戰場或顯示戴旗者。"
L["Damage absorption (Absolute)"] = "吸收傷害(絕對值)"
L["Damage absorption (Short)"] = "吸收傷害(簡化)"
L["Damage absorption/Name"] = "吸收傷害/名稱"
L["Dark"] = "暗色"
L["Dead"] = "死亡"
L["Debuffs"] = "減益"
L["Decimal percent HP"] = "十進制百分比生命值"
L["Default color"] = "預設顏色"
L["Default font color, any color tags inside individual tag texts will override this."] = "預設字型顏色，任何顏色標籤內部個別的標籤文字會複寫。"
L["Deficit/Unit Name"] = "損失值/單位名稱"
L["Delete"] = "刪除"
L["Delete filter"] = "刪除篩選"
L["Delete link"] = "刪除連結"
L["Descending"] = "遞減"
L["Disable Auras by Class"] = "停用職業光環"
L["Disable Blizzard Cooldown Count"] = "停用暴雪冷卻計時"
L["Disable event discovery"] = "停用檢測事件"
L["Disable OmniCC Cooldown Count"] = "停用OmniCC冷卻計時"
L["Disable vehicle swap"] = "停用載具轉換"
L["Disabled"] = "已停用"
L["Disabled for %s."] = "已停用%s"
L["Disabled in %s"] = "在%s已停用"
L["Disables showing Cooldown Count timers in all Shadowed Unit Frame auras."] = "在所有SUF單位框架光環不顯示冷卻計時。"
L["Disables the unit frame from turning into a vehicle when the player enters one."] = "當玩家進入載具時停用單位框架轉換為載具。"
L["Disabling a module on this page disables it while inside %s. Do not disable a module here if you do not want this to happen!."] = "當進入%s時停用此頁面上的一個模組。如果你不希望這種事情發生的話就不要停用!。"
L["Disabling unit modules in various instances."] = "在各種不同副本中停用單位模組。"
L["Dismissable Totem bars"] = "可解除圖騰列"
L["Dispellable/Stealable"] = "可驅散/可偷取"
L["Display"] = "顯示"
L["DND"] = "勿擾"
L["DND:%s"] = "勿擾：%s"
L["Documentation"] = "使用說明"
L["Don't hide when empty"] = "空的時候不隱藏"
L["Don't use a filter"] = "不使用篩選"
L["Down"] = "下"
L["Druid form"] = "德魯伊形態"
L["Druid form (Short)"] = "德魯伊形態(簡化)"
L["Druid mana bar"] = "德魯伊法力條"
L["Due to the nature of fake units, cast bars for %s are not super efficient and can take at most 0.10 seconds to notice a change in cast."] = "鑒於假單位的性質，%s的施法條超級沒有效率，最多只能注意到0.10秒施法的改變。"
L["Edge size"] = "邊緣大小"
L["Edit tag"] = "編輯標籤"
L["Editing %s"] = "正在編輯%s"
L["Elite"] = "精英"
L["Empty bar"] = "空計量條"
L["Enable %s"] = "啟用%s"
L["Enable buffs"] = "啟用增益"
L["Enable debuffs"] = "啟用減益"
L["Enable for friendlies"] = "啟用於友方單位"
L["Enable for hostiles"] = "啟用於敵方單位"
L["Enable frequent updates"] = "啟用刷新頻率"
L["Enable indicator"] = "啟用標記"
L["Enable Indicators"] = "啟用標記"
L["Enable temporary enchants"] = "啟用暫時性附魔"
L["Enable units"] = "啟用單位"
L["Enabled for %s."] = "啟用於 %s"
L["Enabled in %s"] = "在%s已啟用"
L["Enabled Units"] = "啟用單位"
L["Enables configuration mode, letting you move and giving you example frames to setup."] = "啟用配置模組，讓你設定並移動框架樣板。"
L["Enabling advanced settings will give you access to more configuration options. This is meant for people who want to tweak every single thing, and should not be enabled by default as it increases the options."] = "啟用進階設定讓你使用更多的配置選項，你可以調整細部結構，預設為不啟用。"
L["Energy"] = "能量"
L["Enlarge auras for"] = "放大光環於"
L["Error"] = "錯誤"
L["Events"] = "事件"
L["Events that should be used to trigger an update of this tag. Separate each event with a single space."] = "用來觸發此更新標籤的事件，用單獨的區隔來分開每個事件。"
L["Everywhere else"] = "其他任何地方"
L["Export"] = "匯出"
L["Fades out the unit frames of people who are not within range of you."] = "當有人超出你的距離範圍時淡出單位框架。"
L["Failed to import layout, error:|n|n%s"] = "匯入版面編排失敗，錯誤:|n|n%s"
L["Failed to load ShadowedUF_Options, cannot open configuration. Error returned: %s"] = "載入ShadowedUF_Options失敗，無法開啟配置。錯誤返回:%s"
L["Failed to save tag, error:|n %s"] = "儲存標記失敗，錯誤|n %s"
L["Female"] = "女性"
L["Filter type"] = "篩選類型"
L["Filtering both buffs and debuffs"] = "篩選增益和減益兩者"
L["Filtering buffs only"] = "僅篩選增益"
L["Filtering debuffs only"] = "僅篩選減益"
L["Filters"] = "篩選"
L["Finished cast"] = "完成施法"
L["Flags the tag for frequent updating, it will update the tag on a timer regardless of any events firing."] = "標記標籤為刷新頻率。不論任何事件它將為計時器不斷刷新。"
L["Flight"] = "飛行"
L["Flips coloring so the bar color is shown as the background color and the background as the bar"] = "反轉顏色為計量條顏色變成背景顏色，而背景顏色變成計量條顏色"
L["Focus"] = "專注"
L["Focus Target"] = "專注目標"
L["Font"] = "字型"
L["Food"] = "食物"
L["For configuring aura indicators on unit frames."] = "在單位框架上配置相關光環標記"
L["For target/focus"] = "於目標/專注"
L["Forces a static color to be used for the background of all bars"] = "為所有計量條的背景使用固定顏色"
L["Frame"] = "框架"
L["Frame alpha when you are out of combat while having no target and 100% mana or energy."] = "當你沒有目標且100%法力或能量時脫離戰鬥後的框架透明度。"
L["Frame alpha while this unit is in combat."] = "當此單位在戰鬥中時的框架透明度。"
L["Frames"] = "框架"
L["Friendly"] = "友好"
L["Fuel"] = "燃料"
L["Full size after"] = "全尺寸後"
L["Full size before"] = "全尺寸前"
L["Fury"] = "怒氣"
L["General"] = "一般"
L["General configuration to all enabled units."] = "所有已啟用單位的一般配置。"
L["General threat situation"] = "一般仇恨條件"
L["Ghost"] = "靈魂"
L["Global"] = "總體"
L["Global configurating will let you mass enable or disable aura groups for multiple units at once."] = "通用設置會讓你在多個單位一次性大量啟用或停用光環群組。"
L["Gold checkmark - Enabled in this zone / Grey checkmark - Disabled in this zone / No checkmark - Use the default unit settings"] = "金色勾選 - 在此地區已啟用 / 灰色勾選 - 在此地區已停用 / 沒有勾選 - 使用預設的單位設定"
L["Green (<30% HP)"] = "綠色(<30%HP)"
L["Group %d"] = "小隊 %d"
L["Group by"] = "小隊依照"
L["Group number"] = "小隊"
L["Group row spacing"] = "小隊間間距"
L["Groups"] = "小隊"
L["Groups per row"] = "每行小隊"
L["Groups to show"] = "顯示小隊"
L["Growth"] = "增長"
L["Guild name"] = "公會名稱"
L["Half health"] = "一半的生命值"
L["Has Aggro"] = "引起仇恨"
L["Heal absorb"] = "吸收治療"
L["Heal Absorb (Absolute)"] = "治療吸收(完整)"
L["Heal Absorb (Short)"] = "治療吸收(簡化)"
L["Heal absorbs"] = "治療吸收"
L["Healing absorb"] = "治療吸收"
L["Health"] = "生命值"
L["Health bar"] = "生命條"
L["Health bar color for friendly units."] = "友好單位的生命條顏色。"
L["Health bar color for hostile units."] = "敵對單位的生命條顏色。"
L["Health bar color for neutral units."] = "中立單位的生命條顏色。"
L["Health bar color for units with aggro."] = "仇恨單位的血量條顏色"
L["Health bar color to use for hostile units who you cannot attack, used for reaction coloring."] = "你不能攻擊使用敵對生命條顏色的單位，用於對應着色。"
L["Health bar color used as the transitional color for 100% -> 0% on players, as well as when your pet is mildly unhappy."] = "生命條顏色從100%->0%的過渡來着色，也可用於你的寵物快樂值。"
L["Health bar color used as the transitional color for 100% -> 50% on players, as well as when your pet is happy."] = "生命條顏色從100%->50%的過渡來着色，也可用於你的寵物快樂值。"
L["Health bar color used as the transitional color for 50% -> 0% on players, as well as when your pet is very unhappy."] = "生命條顏色從50%->100%的過渡來着色，也可用於你的寵物快樂值。"
L["Health color"] = "生命值顏色"
L["Health percent"] = "生命值百分比"
L["Height"] = "高"
L["Help"] = "說明"
L["Hide %s"] = "隱藏%s"
L["Hide %s frames"] = "隱藏%s框架"
L["Hide bar when empty"] = "當計量條為空時隱藏"
L["Hide Blizzard"] = "隱藏遊戲內建框架"
L["Hide in <=5-man raids"] = "當<=5人團隊時隱藏"
L["Hide in >5-man raids"] = "當>5人團隊時隱藏"
L["Hide in any raid"] = "任何團隊中隱藏"
L["Hide tooltips in combat"] = "戰鬥中隱藏提示訊息"
L["Hides the cast bar if there is no cast active."] = "如果當前沒有施法動作則隱藏施法條。"
L["Hides the power bar unless the class has mana."] = "隱藏能量條除非此職業有法力。"
L["Hiding and showing various aspects of the default UI such as the player buff frames."] = "隱藏和顯示各種預設的插件框架如玩家增益框架。"
L["High"] = "高"
L["High health"] = "高生命值"
L["Highlight"] = "高亮"
L["Highlight units that are "] = "高亮單位是"
L["Highlight units that are debuffed with something you can cure."] = "高亮你可以消除減益的單位。"
L["Highlight units that are rare."] = "高亮稀有單位。"
L["Highlight units that have aggro on any mob."] = "高亮獲得怪物仇恨的單位。"
L["Highlight units that you are targeting or have focused."] = "高亮你當前或專注目標的單位。"
L["Highlight units when you mouse over them."] = "當你的滑鼠移動到單位時高亮。"
L["Holy power"] = "聖光能量"
L["Holy Power"] = "神聖能量"
L["Hostile"] = "敵對"
L["How close the frame should clip with the border."] = "框架和邊框的間距。"
L["How far the background should be from the unit frame border."] = "背景和單位框架邊框的距離。"
L["How large the background should tile"] = "背景並列的大小"
L["How large the edges should be."] = "邊緣的大小。"
L["How many auras per a column for example, entering two her will create two rows that are filled up to whatever per row is set as."] = "樣板中每列顯示多少光環，輸入2將創建兩行而每行均可設定。"
L["How many auras to show in a single row."] = "單行顯示多少光環。"
L["How many Chi points you currently have."] = "你目前有多少的氣點。"
L["How many groups should be shown per row."] = "每行顯示多少小隊。"
L["How many people are assisting the unit, for example if you put this on yourself it will show how many people are targeting your target. This includes you in the count!"] = "樣板中顯示多少人助攻此單位，如果你的目標為你自己則將顯示多少人的目標為你的目標。也包含你自己!"
L["How many people in your raid are targeting the unit, for example if you put this on yourself it will show how many people are targeting you. This includes you in the count!"] = "樣板中顯示你的團隊有多少人的目標為此單位，如果你的目標為你自己則將顯示多少人以你為目標。也包含你自己!"
L["How many rows total should be used, rows will be however long the per row value is set at."] = "顯示多少總行數，不管你設定每行數為多少。"
L["How many seconds a totem has left before disappearing."] = "在圖騰消失前還剩幾秒。"
L["How many seconds before a rune recharges."] = "在符文充能前還有幾秒。"
L["How many seconds between updates.|n[WARNING] By setting the frequency to 0 it will update every single frame redraw, if you want to disable frequent updating uncheck it don't set this to 0."] = "兩次更新之間有幾秒。|n[警告] 通過將頻率設置為0，每一個框架的重繪都會更新，如果你想禁止頻繁更新請取消勾選並且不要設置為0。"
L["How much of the frames total height this bar should get, this is a weighted value, the higher it is the more it gets."] = "此計量條應獲得多少框架總高度，這是個比重，設定更高將獲得更多。"
L["How much spacing should be between each new row of groups."] = "在小隊每個新行中需要多少間距。"
L["How much spacing should be provided between all of the bars inside a unit frame, negative values move them farther apart, positive values bring them closer together. 0 for no spacing."] = "在單位框架中所有計量條之間需要多少間距，負值為更遠，正值為更近，0為無間距。"
L["How much weight this should use when figuring out the total text width."] = "當計算出總文字寬度時應使用多少比重。"
L["How the frames should grow when a new column is added."] = "當新增一個新列時框架的增長方向為何。"
L["How the rows should grow when new group members are added."] = "當新加入隊伍成員時框架的增長方向為何。"
L["How you want this aura to be anchored to the unit frame."] = "你要此光環定位到單位框架的何處。"
L["Icon Size"] = "圖示尺寸"
L["If multiple auras are shown in the same indicator, the higher priority one is shown first."] = "如果多個光環顯示在一個指標中，高優先順序的首先顯示。"
L["If name is entered, it must be exact as it is case sensitive. Alternatively, you can use spell id instead."] = "如果以名稱輸入的必須是很準確的，因為它是區分大小寫的。或者您也可以使用法術ID來代替。"
L["If the unit has a damage absorption shield on them, it will show the absolute absorb value, otherwise the units name."] = "如果單位擁有傷害吸收護盾，它會顯示吸收的絕對值，否則顯示單位名稱。"
L["If the unit has heals incoming, it will show the absolute incoming heal value, otherwise it will show the units name."] = "如果此單位受到治療，它將顯示完整治療量，否則顯示單位名稱。"
L["If the unit is a player then class is returned, if it's a NPC then the creature type."] = "如果單位為玩家則顯示職業，如果是NPC則顯示NPC類型。"
L["If the unit is a player then race is returned, if it's a NPC then the creature type."] = "如果單位為玩家則顯示種族，如果是NPC則顯示NPC類型。"
L["If you don't, you will be unable to use any combo point features (Chi, Holy Power, Combo Points, Aura Points, etc) until you do so."] = "如果你不這樣做，你將無法使用任何連擊點數功能 (氣、聖能、連擊點、光環點..等等) 直到你這樣做。"
L["Imp & Dreadstalker bar"] = "小鬼 & 恐懼獵犬條"
L["Import"] = "匯入"
L["Import unit frame positions"] = "匯入單位框架位置"
L["Import visibility settings"] = "匯入可見的設定"
L["In range alpha"] = "在距離內的透明度"
L["Inactive alpha"] = "無效的透明度"
L["Incoming absorb"] = "將到來的吸收"
L["Incoming absorbs"] = "承受的吸收"
L["Incoming heal"] = "受到的治療"
L["Incoming heal (Absolute)"] = "接收治療(完整的)"
L["Incoming heal (Percent)"] = "受到治療(百分比)"
L["Incoming heal (Short)"] = "受到治療(簡化)"
L["Incoming heal/Name"] = "受到治療/名字"
L["Incoming heals"] = "受到的治療量"
L["Index"] = "索引"
L["Indicator color"] = "標記顏色"
L["Indicator name"] = "標記名稱"
L["Indicator this aura should be displayed in."] = "要顯示此光環的標記。"
L["Indicators"] = "標記"
L["Insanity"] = "瘋狂"
L["Inset"] = "插入"
L["Inside Bottom Left"] = "內部左下"
L["Inside Bottom Right"] = "内部右下"
L["Inside Center"] = "內部居中"
L["Inside Center Left"] = "內部居中靠左"
L["Inside Center Right"] = "內部居中靠右"
L["Inside Top Left"] = "內部頂部靠左"
L["Inside Top Right"] = "內部頂部靠右"
L["Instead of showing a solid color inside the indicator, the icon of the aura will be shown."] = "這個標記將顯示光環的圖標而不是單純的顏色。"
L["Interrupted"] = "已中斷"
L["Invalid interval entered, must be a number."] = "無效的輸入，必須為數字。"
L["Invalid spell \"%s\" entered."] = "無效的\"%s\"法術輸入。"
L["Invert colors"] = "反轉顏色"
L["Layout manager"] = "版面編排管理"
L["Leader / Assist"] = "團長/助理"
L["Left"] = "左邊"
L["Left Bottom"] = "左邊底部"
L["Left Center"] = "左邊居中"
L["Left text"] = "左邊文字"
L["Left Top"] = "左邊頂部"
L["Let's you modify the base font size to either make it larger or smaller."] = "讓妳可以修改基本的字型大小，不是變大就是變小。"
L["Level"] = "等級"
L["Level %s - %s: %s/%s (%.2f%% done)"] = "等級%s - %s:%s/%s(%.2f%%已完成)"
L["Level %s - %s: %s/%s (%.2f%% done), %s rested."] = "等級%s - %s:%s/%s(%.2f%%已完成)，%s休息經驗值。"
L["Level (Colored)"] = "等級(已着色)"
L["Level without any coloring."] = "等級不使用任何着色。"
L["Light"] = "亮度"
L["Link"] = "連結"
L["Link from"] = "連結從"
L["Link to"] = "連結至"
L["Linked spells"] = "已連結法術"
L["Lock frames"] = "鎖定框架"
L["Locks the unit frame positionings hiding the mover boxes."] = "鎖定框架位置。"
L["Low health"] = "低生命值"
L["MA ToT"] = "主助攻 ToT"
L["Maelstrom"] = "氣旋"
L["Main Assist"] = "主助攻"
L["Main Assist Target"] = "主助攻目標"
L["Main Assist Target of Target"] = "主助攻目標的目標"
L["Main Assists's are set by the Blizzard Main Assist system or mods that use it."] = "主助攻設置依據暴雪主助攻系統或是使用首領插件。"
L["Main Tank"] = "主坦克"
L["Main Tank Target"] = "主坦克目標"
L["Main Tank Target of Target"] = "主坦克目標的目標"
L["Main Tank's are set through the Raid frames, or through selecting the Tank role."] = "主坦克藉由團隊框架設置，或者通過選擇坦克的角色類型。"
L["Male"] = "男性"
L["Mana"] = "法力"
L["Manage Aura Filters"] = "管理光環篩選"
L["Management"] = "管理"
L["Manual position"] = "手動位置"
L["Master Looter"] = "隊長分配"
L["Max columns"] = "最大列數量"
L["Max health, uses a short format, 17750 is formatted as 17.7k, values below 10000 are formatted as is."] = "最大生命值，使用簡化格式17750顯示為17.7k，低於10000的生命值則不簡化。"
L["Max HP (Absolute)"] = "最大生命值(完整)"
L["Max HP (Short)"] = "最大生命值(簡化)"
L["Max power (Absolute)"] = "最大能量值(完整)"
L["Max power (Short)"] = "最大能量值(簡化)"
L["Max power, uses a short format, 16000 is formatted as 16k, values below 10000 are formatted as is."] = "最大能量值，使用簡化格式16000顯示為16k，低於10000的能量值則不簡化。"
L["Max rows"] = "最大行數"
L["Medium"] = "中"
L["Minion"] = "爪牙"
L["Miscellaneous"] = "雜項"
L["Missing HP (Short)"] = "生命損失值(簡化)"
L["Missing power (Short)"] = "能量損失值(簡化)"
L["Monochrome Outline"] = "單色描邊"
L["Moonkin"] = "梟獸"
L["MT ToT"] = "主坦 ToT"
L["Mushroom bar"] = "蘑菇條"
L["Mushrooms"] = "蘑菇"
L["Name"] = "名稱"
L["Name (Abbreviated)"] = "名稱(縮寫)"
L["Name of a friendly spell to check range."] = "用以檢查距離的友方法術名稱。"
L["Neutral"] = "中立"
L["Never (Disabled)"] = "從不(停用)"
L["New aura group"] = "新光環群組"
L["New filter"] = "新篩選"
L["None"] = "無"
L["None (Disabled)"] = "無 (停用)"
L["NPCs only"] = "僅NPC"
L["Off:%s"] = "離線：%s"
L["Offline"] = "離線"
L["Offline timer"] = "離線計時器"
L["Ok"] = "OK"
L["On %s units"] = "在%s單位"
L["On aggro"] = "在獲得仇恨"
L["On curable debuff"] = "在消除減益"
L["On elite mobs"] = "在精英目標"
L["On Friendly Units"] = "在友方單位"
L["On Hostile Units"] = "在敵方單位"
L["On mouseover"] = "在鼠標懸停"
L["On rare mobs"] = "在稀有目標"
L["Only active this aura inside an indicator if the group member does not have the aura."] = "標記只有在該隊員沒有此光環情況下生效。"
L["Only apply the selected filters to buffs on friendly units and debuffs on hostile units, and otherwise show all auras."] = "選擇的篩選只有應用在友方單位的增益與敵對單位的減益，否則則顯示所有光環。"
L["Only auras you specifically cast will be shown."] = "只顯示你施放的特定光環。"
L["Only show if missing"] = "只會顯示缺少的"
L["Only show self cast auras"] = "只顯示自己施放的光環"
L["Only show when mana"] = "只在有法力時才顯示"
L["Or you can set a position manually"] = "或你可手動設定位置"
L["Order"] = "排列"
L["Other Party/Phase Status"] = "其他隊伍/相位狀態"
L["Out of range alpha"] = "超出距離透明度"
L["Outline"] = "細體"
L["Outside bar limit"] = "外圍計量條限制"
L["Override background"] = "替代背景"
L["Override color"] = "覆蓋顏色"
L["Override list"] = "覆蓋清單"
L["Override list filters"] = "覆蓋清單過濾"
L["Override lists"] = "覆蓋清單"
L["Pain"] = "痛"
L["Party"] = "隊伍"
L["Party frames are hidden while in a raid group with more than 5 people inside."] = "當在超過5人的團隊中時隱藏隊伍框架。"
L["Party frames are hidden while in any sort of raid no matter how many people."] = "當在任何人數的團隊中時隱藏隊伍框架。"
L["Party instances"] = "隊伍副本"
L["Party Pet"] = "隊伍寵物"
L["Party Target"] = "隊伍目標"
L["Party Target of Target"] = "隊伍目標的目標"
L["Party ToT"] = "隊伍ToT"
L["Per column"] = "每欄"
L["Per row"] = "每行"
L["Percent HP"] = "百分比生命值"
L["Percent of the players current health that's being healed, if they have 100,000 total health and 15,000 is incoming then 15% is shown."] = "百分比顯示玩家目前受到治療的生命值，如果他們有100,000總生命並且受到15,000的治療則顯示15%。"
L["Percent power"] = "百分比能量值"
L["Percentage of width the portrait should use."] = "頭像使用的寬度百分比。"
L["Percentage value of how far outside the unit frame the absorbed health bar can go. 130% means it will go 30% outside the frame, 100% means it will not go outside."] = "允許治療吸收條突出單位框架的百分率。130%表示會突出單位框架30％，100％表示不會突出框架。"
L["Percentage value of how far outside the unit frame the incoming absorb bar can go. 130% means it will go 30% outside the frame, 100% means it will not go outside."] = "吸收傷害條可以突出單位框架多少的百分比值。130%意指突出30%，100%意指不會突出。"
L["Percentage value of how far outside the unit frame the incoming heal bar can go. 130% means it will go 30% outside the frame, 100% means it will not go outside."] = "距離單位框架超過多遠的百分比值才能治療。130%意指超過30%，100%意指不超過。"
L["Pet"] = "寵物"
L["Pet Battle"] = "寵物戰鬥"
L["Pet Target"] = "寵物目標"
L["Player"] = "玩家"
L["player alt. power"] = "玩家替代能量"
L["player cast bar"] = "玩家施法條"
L["Player Class"] = "玩家職業"
L["player power frames"] = "玩家能量框架"
L["Player threat"] = "玩家仇恨"
L["Players only"] = "僅玩家"
L["Players will be colored by class."] = "玩家將按照職業著色。"
L["Point"] = "點"
L["Portrait"] = "頭像"
L["Portrait type"] = "頭像類型"
L["Position"] = "位置"
L["Positioning"] = "定位"
L["Power"] = "綜合能量"
L["Power bar"] = "綜合能量條"
L["Power Type"] = "能量類型"
L["Prevents unit tooltips from showing while in combat."] = "當在戰鬥中時顯示頭像單位的提示訊息。"
L["Priest mana bar"] = "牧師法力條"
L["Primary means of coloring the health bar, color on aggro and color by reaction will override this if necessary."] = "主要的生命條顏色，如果有必要則獲得仇恨或按對應類型的顏色可覆蓋。"
L["Primary means of coloring the power bar. Coloring by class only applies to players, for non-players it will default to the power type."] = "主要意義在於著色能量條，根據職業著色只限於玩家，非玩家單位能量條將為預設。"
L["Prioritize buffs"] = "優先增益"
L["Priority"] = "優先順序"
L["Programming in Lua"] = "編輯Lua"
L["PvP Flag"] = "PvP標記"
L["PVP flag indicator, Horde for Horde flagged pvpers and Alliance for Alliance flagged pvpers."] = "PVP標記，部落PVP為部落標記及聯盟PVP為聯盟標記。"
L["PvP Flags"] = "PvP標記"
L["PVP timer"] = "PVP計時器"
L["PVP:%s"] = "PVP：%s"
L["Quest Boss"] = "任務首領"
L["Race"] = "種族"
L["Race (Smart)"] = "種族(智能)"
L["Rage"] = "怒氣"
L["Raid"] = "團隊"
L["Raid assisting unit"] = "團隊助攻單位"
L["Raid frames are hidden while in a raid group with 5 or less people inside."] = "當團隊人數5個或更少，隱藏團隊框架。"
L["Raid instances"] = "團隊副本"
L["Raid Misc"] = "團隊雜項"
L["Raid pet"] = "團隊寵物"
L["Raid Role"] = "團隊角色"
L["Raid role indicator, adds a shield indicator for main tanks and a sword icon for main assists."] = "團隊角色標記，主坦克顯示為盾，主助攻顯示為劍。"
L["Raid Target"] = "團隊目標"
L["Raid target indicator."] = "團隊目標標記。"
L["Raid targeting unit"] = "團隊目標單位"
L["Range Checker"] = "距離確認"
L["Range indicator"] = "距離標記"
L["Rare"] = "稀有"
L["Rare Elite"] = "稀有精英"
L["Rare indicator"] = "稀有標記"
L["Rather than bars filling from left -> right, they will fill from bottom -> top."] = "讓條的填充不是從左→右，它會從底部→頂部。"
L["Reaction color code, use [reactcolor][name][close] to color the units name by their reaction."] = "對應顏色代碼，依照對應的單位名稱顏色來使用[reactcolor][name][close]。"
L["Reaction color tag"] = "對應顏色標籤"
L["Ready Status"] = "準備狀態"
L["Ready status of group members."] = "小隊成員的準備就緒狀態。"
L["Red (>70% HP)"] = "紅色(>70%HP)"
L["Relative point"] = "相對點"
L["Resources"] = "來源"
L["Resurrect Status"] = "復活狀態"
L["Returns + if the unit is an elite or rare elite mob."] = "如果單位為精英或稀有精英怪則顯示+。"
L["Returns a color code of the threat situation with your target: Red for Aggro, Orange for High threat and Yellow to be careful."] = "依照你的目標的仇恨情況來對應顏色代碼，紅色為獲得仇恨，橘色為高仇恨及黃色為注意仇恨。"
L["Returns a color code of your general threat situation on all units: Red for Aggro, Orange for High threat and Yellow to watch out."] = "依照所有單位的仇恨情況來對應顏色代碼:紅色為獲得仇恨，橘色為高仇恨及黃色為注意仇恨。"
L["Returns a scaled threat percent of your aggro on your current target, always 0 - 100%."] = "在你的當前目標顯示你的仇恨值百分比0-100%。"
L["Returns current health as a percentage, if the unit is dead or offline than that is shown instead."] = "顯示當前生命值百分比，如果單位已死亡或離線則顯示對應的狀態。"
L["Returns current power as a percentage."] = "顯示當前能量值百分比。"
L["Returns Rare if the unit is a rare or rare elite mob."] = "如果是稀有或者稀有精英怪則顯示稀有。"
L["Returns text based on the units general threat situation: Aggro for Aggro, High for being close to taking aggro, and Medium as a warning to be wary.|nThis cannot be used on target of target or focus target types of units."] = "依照單位的一般仇恨情況顯示文字：Aggro(仇恨)你成為被仇恨目標，High(高)仇恨值很高快成為目標和Medium(中)小心仇恨值正在上升。|n這個不能用在目標的目標或是焦點目標類型的單位。"
L["Returns text based on your general threat situation on all units: Aggro for Aggro, High for being near to pulling aggro and Medium as a general warning."] = "依照所有單位的一般仇恨情況顯示文字:獲得仇恨為獲得仇恨，高為拉高仇恨，中為一般警告。"
L["Returns text based on your threat situation with your target: Aggro for Aggro, High for being close to taking aggro, and Medium as a general warning to be wary."] = "依照你的目標的仇恨情況顯示顏色:獲得仇恨為獲得仇恨，高為接近坦克仇恨，中為警告注意仇恨。"
L["Returns the color code based off of the units level compared to yours. If you cannot attack them then no color is returned."] = "依照目標相對於你的等級來對應顏色代碼。如果你不能攻擊他們則不對應顏色。"
L["Returns the color code for the units threat situation in general: Red for Aggro, Orange for High threat and Yellow to watch out.|nThis cannot be used on target of target or focus target types of units."] = "依照一般的仇恨情況顯示顏色: 紅色為獲得仇恨，橘色為高威脅值並且黃色需要當心。|n這個不能用在目標的目標或是焦點目標類型的單位。"
L["Returns the scaled threat percentage for the unit, if you put this on a party member you would see the percentage of how close they are to getting any from any hostile mobs. Always 0 - 100%.|nThis cannot be used on target of target or focus target types of units."] = "依照單位的威脅值百分比顯示縮放，如果你把這放在隊伍成員上，你會看到他們從任何敵方怪物上得到的威脅百分比。百分比在 0 - 100%之間。|n這個不能用在目標的目標或是焦點目標類型的單位。"
L["Returns the units current form if they are a druid, Cat for Cat Form, Moonkin for Moonkin and so on."] = "顯示單位的當前形態如果為德魯伊，獵豹為獵豹形態，梟獸為梟獸形態等等。"
L["Returns the units sex."] = "顯示單位性別。"
L["Reverse fill"] = "反向填充"
L["Right"] = "右邊"
L["Right Bottom"] = "右邊底部"
L["Right Center"] = "右邊居中"
L["Right text"] = "右邊文字"
L["Right Top"] = "右邊頂部"
L["Role the unit is playing."] = "單位扮演的角色。"
L["Row growth"] = "行延展方向"
L["Row offset"] = "行偏移量"
L["Rune bar"] = "符文條"
L["Rune of Power"] = "符文能量"
L["Rune of Power bar"] = "符文能量條"
L["Rune Timer"] = "符文計時器"
L["Runes"] = "符文"
L["Runic Power"] = "符能"
L["Same as [color:sit] except it only returns red if you have aggro, rather than transiting from yellow -> orange -> red."] = "等同於[color:sit]如果你獲得仇恨除了只顯示紅色，不再顯示黃-->橘-->紅"
L["Same as [unit:color:sit] except it only returns red if the unit has aggro, rather than transiting from yellow -> orange -> red."] = "等同於[unit:color:sit]如果單位獲得仇恨除了只顯示紅色，不再顯示黃-->橘-->紅"
L["Scale"] = "比例"
L["Scale for auras that you casted or can Spellsteal, any number above 100% is bigger than default, any number below 100% is smaller than default."] = "縮放那些你施放或可法術偷取的光環，任何數字大於100%的將比預設的大，任何小於100%的將比預設的小。"
L["Scaled aura size"] = "縮放光環尺寸"
L["Scaled threat percent"] = "仇恨百分比比例"
L["Screen"] = "螢幕"
L["Search"] = "搜尋"
L["Search tags"] = "搜尋標籤"
L["See the documentation below for information and examples on creating tags, if you just want basic Lua or WoW API information then see the Programming in Lua and WoW Programming links."] = "查看下列的使用說明來為資訊及樣板建立標籤，如果你只想要基本的Lua或WoW API資訊請查看Lua編譯及WoW編譯的連結。"
L["Select the units that you want to modify, any settings changed will change every unit you selected. If you want to anchor or change raid/party unit specific settings you will need to do that through their options.|n|nShift click a unit to select all/unselect all."] = "選擇你想要更改的單位，任何設置的改變都會改變你已選擇的單位。如果你想要定位或修改團隊/小隊單位的特定設置，你需要透過它們的選項來實現。|n|nShift + 點擊一個單位來選擇全部或反選全部。"
L["Selecting a tag text from the left panel to change tags. Truncating width, sizing, and offsets can be done in the current panel."] = "從左邊面板選擇一個標籤文字來修改標籤。在當前面板可以修改寬度，大小和坐標。"
L["Separate raid frames"] = "獨立團隊框架"
L["Set Filter Zones"] = "設置篩選區域"
L["Sex"] = "性別"
L["Shadow Orbs"] = "暗影寶珠"
L["Shaman mana bar"] = "薩滿法力條"
L["Short classification"] = "簡化職業類別"
L["Short classifications, R for Rare, R+ for Rare Elite, + for Elite, B for Boss or M for Minion nothing is shown if they aren't any of those."] = "怪物分類簡稱，稀有為R，稀有精英為R +，精英為+，首領為B，爪牙為M，不包含在這些當中的什麼都不顯示。"
L["Short elite indicator"] = "簡化精英標記"
L["Short version of [druidform], C = Cat, B = Bear, F = Flight and so on."] = "簡化[druidform]的形式，C=獵豹，B=熊，F=飛行等等。"
L["Shorten damage absorption, if 13,000 damage will e absorbed, it will show 13k."] = "簡化傷害吸收，如果13,000的傷害被吸收，將會顯示為13K。"
L["Shorten heal absorb value, if 17,000 healing will be absorbed, it will show 17k."] = "簡化治療吸收值，如果17,000的治療量被吸收，則顯示為17K。"
L["Shorten incoming heal value, if 13,000 healing is incoming it will show 13k."] = "簡化顯示受到治療量，如13,000治療量顯示為13k。"
L["Show a background behind the bars with the same texture/color but faded out."] = "顯示相同材質和顏色的背景在計量條的後面但淡出。"
L["Show any other auras"] = "顯示任何其他光環"
L["Show as bar"] = "計量條中顯示"
L["Show aura duration"] = "顯示光環持續時間"
L["Show aura icon"] = "顯示光環圖示"
L["Show auras stack"] = "顯示光環疊加"
L["Show background"] = "顯示背景"
L["Show boss debuffs"] = "顯示首領減益"
L["Show buffs before debuffs when sharing the same anchor point."] = "當定位在相同錨點時，增益顯示在減益前面。"
L["Show cast name"] = "顯示施法名稱"
L["Show cast time"] = "顯示施法時間"
L["Show castable on other auras"] = "顯示可施放的其他光環"
L["Show casted by boss"] = "顯示首領施放的"
L["Show curable debuffs"] = "顯示可治癒的減益"
L["Show curable/removable auras"] = "顯示可治癒/可驅散的光環"
L["Show Heal Absorbs"] = "顯示治療吸收值"
L["Show icon durations"] = "顯示圖示持續時間"
L["Show incoming absorbs"] = "顯示受到的吸收"
L["Show incoming heals"] = "顯示受到的治療"
L["Show inside"] = "顯示在內部"
L["Show party as raid"] = "團隊中顯示隊伍"
L["Show player in party"] = "隊伍中顯示玩家"
L["Show your auras"] = "顯示你的光環"
L["Shows a bar for alternate power info (used in some encounters)"] = "顯示替代的能量條資訊(在某些對戰中使用)"
L["Shows a cooldown wheel on the indicator with how much time is left on the aura."] = "於標記上顯示冷卻輪，提示還有多長時間光環結束冷卻。"
L["Shows AFK, DND or nothing depending on the units away status."] = "依照單位暫離狀態來顯示暫離，勿擾或不顯示任何東西。"
L["Shows combat feedback, last healing the unit received, last hit did it miss, resist, dodged and so on."] = "顯示戰鬥反饋，單位受到的最後治療量，最後是否有治療到，抵抗，免疫等等。"
L["Shows current and maximum health in absolute form, 17500 health will be showed as 17500 health."] = "顯示完整當前和最大生命值，17500的生命值顯示為17500。"
L["Shows current and maximum power in absolute form, 18000 power will be showed as 18000 power."] = "顯示當前完整和最大能量值，18,000的能量值顯示為18,000。"
L["Shows current group number of the unit."] = "顯示單位的當前小隊編號。"
L["Shows current health value in absolute form meaning 15000 health is shown as 15000."] = "顯示完整當前生命值，15000的生命值顯示為15000。"
L["Shows current power value in absolute form, 15000 power will be displayed as 1500 still."] = "顯示當前完整能量值，15,000的能量值顯示為15,000。"
L["Shows debuffs cast by a boss."] = "顯示首領施放的減益。"
L["Shows debuffs that you can cure."] = "顯示您可以治癒的減益。"
L["Shows how long an unit has been AFK or DND."] = "顯示單位暫離或勿擾多久。"
L["Shows how long an unit has been offline."] = "顯示單位離線多久。"
L["Shows how long until your PVP flag drops, will not show if the flag is manually on or you are in a hostile zone.|n|nThis will only work for yourself, you cannot use it to see the time left on your party or raid."] = "顯示PVP標記消失的時間, 不會在手動開啟PVP或在一個敵對區域中顯示。|n|n這個僅對你自身有效, 你不能使用他來查看你的小隊或團隊的PVP標記消失時間。"
L["Shows maximum health in absolute form, 14000 health is showed as 14000 health."] = "顯示完整最大生命值，14000生命值顯示為14000。"
L["Shows maximum power in absolute form, 13000 power is showed as 13000 power."] = "顯示完整最大能量值，1,3000能量值顯示為13,000。"
L["Shows Offline, Dead, Ghost or nothing depending on the units current status."] = "依照單位當前狀態來顯示離線，死亡，靈魂或不顯示任何東西。"
L["Shows that a NPC is a boss for a quest."] = "顯示一個NPC為任務的首領"
L["Shows the absolute staggered damage, if 16,000 damage is staggered, shows 16,000."] = "顯示醉仙緩勁化解傷害的絕對值，如果化解了16,000的傷害，顯示為16,000。"
L["Shows the current staggered damage, if 12,000 damage is staggered, shows 12k."] = "顯示醉仙緩勁當前化解的傷害，如果化解了12,000的傷害，顯示為12k 。"
L["Show's the units guild name if they are in a guild."] = "如果有公會則顯示單位的公會名稱。"
L["Shows the units health as a percentage rounded to the first decimal, meaning 61 out of 110 health is shown as 55.4%."] = "使用壹個小數點的百分比來顯示生命值, 這意味著 61 / 110 生命值將顯示為 55.4%."
L["Shows what kind of pet the unit is for pet battles."] = "顯示什麼種類的寵物在寵物戰鬥的單位。"
L["Shows when a party member is in a different phase or another group."] = "顯示當隊友是在不同相位或是其它的團體。"
L["Simple aura filtering by whitelists and blacklists."] = "簡易的增益和減益篩選於白名單和黑名單。"
L["Size"] = "大小"
L["Smart Friendly/Hostile Filter"] = "智能友方/敵對篩選"
L["Smart level"] = "智能等級"
L["Smart level, returns Boss for bosses, +50 for a level 50 elite mob, or just 80 for a level 80."] = "智能等級，首領顯示為首領，等級50的精英怪顯示為+50，等級80顯示為80。"
L["Smart number formating for [curmaxhp], numbers below 1,000,000 are left as is, numbers above 1,000,000 will use the short version such as 1m."] = "為[curmaxhp]顯示智能數值，數值低於1,000,000顯示為此，數值高於1,000,000顯示為1m。"
L["Smart number formating for [curmaxpp], numbers below 1,000,000 are left as is, numbers above 1,000,000 will use the short version such as 1m."] = "為[curmaxpp]顯示智能數值，數值低於1,000,000顯示為此，數值高於1,000,000顯示為1m。"
L["Solid color to use in the indicator, only used if you do not have use aura icon enabled."] = "標記使用單色，僅限於您沒有啟用光環圖示下使用。"
L["Sort method"] = "分類方式"
L["Sort order"] = "分類排列"
L["Sorting"] = "分類"
L["Soul Shards"] = "靈魂裂片"
L["Soul shards"] = "靈魂碎片"
L["Spacing"] = "間隔"
L["Spacing between each row"] = "每行之間的間隔"
L["Spell ID %s"] = "法術 ID %s"
L["Spell Name"] = "法術名稱"
L["Spell Name/ID"] = "法術名稱/ID"
L["Spell you want to link to a primary aura, the casing must be exact."] = "您想要連結到主光環的法術，法術名稱必須精確。"
L["Splits raid frames into individual frames for each raid group instead of one single frame.|nNOTE! You cannot drag each group frame individualy, but how they grow is set through the column and row growth options."] = "為每個團隊隊伍分割團隊框架為單獨的框架。|n請注意! 你不能拖曳單獨的每個隊伍框架，但可以透過在行和列延展選項中設置他們的延展方向。"
L["Stagger"] = "醉仙緩勁"
L["Stagger (Monk)"] = "醉仙緩勁 (武僧)"
L["Stagger (Monk/Absolute)"] = "醉仙緩勁 (武僧/絕對值)"
L["Stagger bar"] = "醉仙緩勁條"
L["Stagger bar color when the staggered amount is <30% of your HP."] = "當醉仙緩勁數值小於生命值30%時，醉仙緩勁條的顏色。"
L["Stagger bar color when the staggered amount is >30% of your HP."] = "當醉仙緩勁數值大於生命值30%時，醉仙緩勁條的顏色。"
L["Stagger bar color when the staggered amount is >70% of your HP."] = "當醉仙緩勁數值大於生命值70%時，醉仙緩勁條的顏色。"
L["Static"] = "休息"
L["Statue"] = "雕像"
L["Statue bar"] = "雕像條"
L["Status"] = "狀態"
L["Status indicator, shows if the unit is currently in combat. For the player it will also show if you are rested."] = "狀態標記，如果單位目前戰鬥中時顯示。如果你已重置也會被顯示。"
L["Stealable/Curable/Dispellable"] = "可偷取/可治癒/可驅散"
L["Style of borders to show for all auras."] = "為所有光環邊框顯示樣式。"
L["Tag list"] = "標籤清單"
L["Tag name"] = "標籤名稱"
L["Tag that you will use to access this code, do not wrap it in brackets or parenthesis it's automatically done. For example, you would enter \"foobar\" and then access it with [foobar]."] = "你用來存取此代碼的標籤，不要使用方或圓括號，它會自動加入。例如，你輸入\"foobar\"就會自動變成[foobar]來存取。"
L["Tags"] = "標籤"
L["Talent spec of your arena opponents."] = "您競技場對手的天賦專精。"
L["Target"] = "目標"
L["Target of Target"] = "目標的目標"
L["Target of Target of Target"] = "目標的目標的目標"
L["Test Aura"] = "測試光環"
L["Test spell"] = "測試法術"
L["Text"] = "文字"
L["Text Management"] = "文字管理"
L["Text name"] = "文字名稱"
L["Text name that you can use to identify this text from others when configuring."] = "你可以從其他的使用此識別文字來配置文字名稱。"
L["Text parent"] = "文字來源"
L["Text/Tags"] = "文字/標籤"
L["The blacklist \"%s\" already exists."] = "\"%s\"已經存在於黑名單。"
L["The check boxes below will allow you to enable or disable units.|n|n|cffff2020Warning!|r Target of Target units have a higher performance cost compared to other units. If you have performance issues, please disable those units or reduce the features enabled for those units."] = "以下勾選框將允許你啟用或停用單位。|n|n|cffff2020警告！|r目標的目標相比其他單位有更高的性能消耗。如果你有性能問題，請停用這些單位或減少這些單位啟用的功能。"
L["The override list \"%s\" already exists."] = "此覆蓋清單 \\\"%s\\\" 已經存在。"
L["The player frame will not be hidden regardless, you will have to manually disable it either entirely or per zone type."] = "無論此玩家框架是否會被隱藏，你將可以完全或每個地區輸入手動停用它。"
L["The tag \"%s\" already exists."] = "\"%s\"已存在於此標籤。"
L["The unit frames you see are examples, they are not perfect and do not show all the data they normally would.|n|nYou can hide them by locking them through /shadowuf or clicking the button below."] = "你看到的頭像僅是範例，它們不是那麼完美並且不會顯示應該顯示的所有數據。|n|n您可以通過/ shadowuf指令鎖定它們或點擊下面的按鈕來隱藏它們。"
L["The whitelist \"%s\" already exists."] = "\"%s\"已經存在於白名單。"
L["Thick outline"] = "粗體"
L["Thin outline"] = "細體"
L["This bar will automatically hide when you are at the level cap, or you do not have any reputations tracked."] = "當你達到頂級或你沒有追蹤任何聲望時自動隱藏此計量條。"
L[ [=[This color will be used if the indicator shown is your own, only applies if icons are not used.
Handy if you want to know if a target has a Rejuvenation on them, but you also want to know if you were the one who casted the Rejuvenation.]=] ] = [=[這個顏色作用於顯示你自己的標記，僅用於未使用圖示的時候。
有助於你了解如一個目標有回春術，但你也想知道這個回春術是不是你施放的。]=]
L["This filter has no aura types set to filter out."] = "在篩選中設定要篩選的光環類型。"
L["This filter has no auras in it, you will have to add some using the dialog above."] = "沒有光環在篩選中，你必須使用上面的對話框來新增。"
L["This is a good guide on how to get started with programming in Lua, while you do not need to read the entire thing it is a helpful for understanding the basics of Lua syntax and API's."] = "這是一份如何開始 Lua 程式設計的很好的指南，只是你並不需要閱讀所有部分，它有助於理解 Lua 的語法和 API 的基礎知識。"
L["This unit depends on another to work, disabling %s will disable %s."] = "此單位必須依靠另一個才能顯示，停用%s也同時停用%s。"
L["This unit has child units that depend on it, you need to enable this unit before you can enable its children."] = "有子單位依靠在此單位，你需要在啟用子單位之前先啟用此單位。"
L[ [=[This will be set for your current class only.
If no custom spells are set, defaults appropriate for your class will be used.]=] ] = [=[這只會為當前職業設置。
如果沒有設置自訂的法術，將會使用你職業預設適當的法術。]=]
L["This will disable the automatic detection of what events this tag will need, you should leave this unchecked unless you know what you are doing."] = "這將停用自動檢測什麼事件需要此標記功能，你應保持這個未勾選除非你知道你在做什麽。"
L["This will override all background colorings for bars including custom set ones."] = "這將覆蓋所有計量條的背景顏色，包括自訂設定的。"
L["Threat"] = "仇恨"
L["Threat situation"] = "仇恨情況"
L["Tile size"] = "標題大小"
L["Timer Text"] = "計時器文字"
L["Top"] = "頂部"
L["Top Center"] = "頂部居中"
L["Top Left"] = "頂部靠左"
L["Top Right"] = "頂部靠右"
L["Total number of active holy power."] = "作用的聖光能量總數"
L["Total number of active soul shards."] = "作用的靈魂碎片總數"
L["Total number of combo points you have on your target."] = "你在你的目標身上的總連擊點數。"
L["Totem bar"] = "圖騰條"
L["Totem Timer"] = "圖騰計時器"
L["Travel"] = "旅行"
L["Tree"] = "樹"
L["Turns this widget into a bar that can be resized and ordered just like health and power bars."] = "改變這個計量條組件的比重，可以調整排列就像生命條和能量值一樣。"
L["Unattackable hostile"] = "不可攻擊的敵對單位"
L["Unchecking this will completely disable aura indicators for %s."] = "不勾選的話，將會完全停用%s的光環標記。"
L["Unit color code on aggro"] = "獲得仇恨的單位顏色代碼"
L["Unit colored situation"] = "單位着色情況"
L["Unit Configuration"] = "單位設置"
L["Unit faction"] = "單位陣營"
L["Unit name"] = "單位名稱"
L["Unit name (Class colored)"] = "單位名稱(職業着色)"
L["Unit name colored by class."] = "依照職業着色單位名稱。"
L["Unit scaled threat"] = "單位仇恨比例"
L["Unit server"] = "單位伺服器"
L["Unit server, if they are from your server then nothing is shown."] = "單位伺服器，如果來自同伺服器則不顯示。"
L["Unit situation name"] = "單位情況名稱"
L["Units"] = "單位"
L["Units alignment, Thrall will return Horde, Magni Bronzebeard will return Alliance."] = "單位陣營，如薩爾顯示為部落，麥格尼·銅須顯示為聯盟。"
L["Units classification, Rare, Rare Elite, Elite, Boss or Minion nothing is shown if they aren't any of those."] = "怪物分類為：稀有、稀有精英、精英、Boss或爪牙，不包含在這些當中的什麼都不顯示。"
L["Units per column"] = "每行單位數"
L["Units race, Blood Elf, Tauren, Troll (unfortunately) and so on."] = "單位種族，血精靈，牛頭人，食人妖 (被遺忘者)等等。"
L["Units that should have the aura groups settings changed below."] = "單位光環群組設置將有如下的變動。"
L["Units to change"] = "變動的單位"
L["Unknown"] = "未知"
L["Unlink frames"] = "脫離框架"
L["Up"] = "上"
L["Update interval"] = "刷新間隔"
L["Uses the icon of the totem being shown instead of a status bar."] = "使用圖騰圖標顯示代替狀態條。"
L["Using unit settings"] = "使用單位設定"
L["Various units can be enabled through this page, such as raid or party targets."] = "各種單位可透過此頁面啟用，如團隊或隊伍的目標。"
L["Vehicle"] = "載具"
L["Vehicles"] = "垂直"
L["Vertical growth"] = "垂直增長"
L["View"] = "查看"
L["Visibility"] = "可見性"
L["WARNING! ShadowedUF_Indicators has been deprecated as v4 and is now built in. Please delete ShadowedUF_Indicators, your configuration will be saved."] = "警告！ShadowedUF_Indicators在版本4之後被棄用並已內建，請刪除ShadowedUF_Indicators，您的設置將會繼續保留。"
L["WARNING: This will unlink all frames from each other so you can move them without another frame moving with it."] = "警告:這將解除所有框架之間的連結，所以你可以移動任何框架到任何地方。"
L["What group this aura belongs to, this is where you will find it when configuring."] = "這個光環屬於哪個群組，你在設置的時候會在哪裡找到它。"
L["What type of auras should be enlarged, use the scaled aura size option to change the size."] = "什麼類型的光環應該放大，使用光環大小縮放選項來改變大小。"
L["When the unit is mising health, the [missinghp] tag is shown, when they are at full health then the [name] tag is shown. This lets you see -1000 when they are missing 1000 HP, but their name when they are not missing any."] = "當單位的生命損失時，將顯示[missinghp]標籤。當單位生命恢復時，將顯示[name]標籤。當生命損失1000時則顯示為-1000，當生命無損失時則顯示為名稱。"
L["When this filter is active, apply the filter to buffs."] = "當此篩選執行時，篩選增益。"
L["When this filter is active, apply the filter to debuffs."] = "當此篩選執行時，篩選減益。"
L["When to color the empty bar by reaction, overriding the default color by option."] = "當空的計量條顏色確認時，覆蓋選項的預設顏色。"
L["When to color the health bar by the units reaction, overriding the color health by option."] = "當單位的生命條顏色確認時，覆蓋選項的預設生命條顏色。"
L["When to show cooldown rings on auras"] = "何時在光環上顯示冷卻動態"
L["Where inside the frame the text should be anchored to."] = "框架內文字定位何處。"
L["Where to anchor the cast name text."] = "施法名稱文字定位何處。"
L["Where to anchor the cast time text."] = "施法時間文字定位何處。"
L["Whether auras you casted should be shown"] = "無論是否你施放的光環都會顯示"
L["Whether to show any auras casted by the boss"] = "是否顯示由首領施放的任何光環"
L["Whether to show any debuffs you can remove, cure or steal."] = "是否顯示你可以移除、治癒、偷取的任何減益。"
L["Whether to show auras that do not fall into the above categories."] = "是否顯示不屬於上述類別的光環。"
L["Whether to show buffs that you cannot cast."] = "是否顯示你無法施放的增益。"
L["Whitelist"] = "白名單"
L["Whitelist filters"] = "白名單篩選"
L["Whitelists"] = "白名單"
L["Whitelists will hide any aura not in the filter group.|nBlacklists will hide auras that are in the filter group.|nOverride lists will bypass any filter and always be shown."] = "白名單將會隱藏任何不在過濾群組的光環。/n黑名單將會隱藏在過濾群組的光環。|n覆蓋清單將會不顧任何過濾並總是顯示。"
L["Widget Size"] = "組件尺寸"
L["Width"] = "寬"
L["Width percent"] = "寬度百分比"
L["Width weight"] = "寬度比重"
L["Will fill right -> left when using horizontal growth, or top -> bottom when using vertical growth."] = "將會填充由右→左當使用水平增長，或是上→下當使用垂直增長。"
L["Wondering what all of the tabs for the unit configuration mean? Here's some information:|n|n|cfffed000General:|r Portrait, range checker, combat fader, border highlighting|n|cfffed000Frame:|r Unit positioning and frame anchoring|n|cfffed000Bars:|r Health, power, empty and cast bar, and combo point configuration|n|cfffed000Widget size:|r All bar and portrait sizing and ordering options|n|cfffed000Auras:|r All aura configuration for enabling/disabling/enlarging self/etc|n|cfffed000Indicators:|r All indicator configuration|n|cfffed000Text/Tags:|r Tag management as well as text positioning and width settings.|n|n|n*** Frequently looked for options ***|n|n|cfffed000Raid frames by group|r - Unit configuration -> Raid -> Raid -> Separate raid frames|n|cfffed000Class coloring:|r Bars -> Color health by|n|cfffed000Timers on auras:|r You need OmniCC for that|n|cfffed000Showing/Hiding default buff frames:|r Hide Blizzard -> Hide buff frames|n|cfffed000Percentage HP/MP text:|r Tags/Text tab, use the [percenthp] or [percentpp] tags|n|cfffed000Hiding party based on raid|r - Unit configuration -> Party -> Party -> Hide in 6-man raid/Hide in any raid"] = "想了解所有單位配置標籤的作用?這裡有些提示:|n|n|cfffed000綜合:|r 頭像, 範圍檢查, 戰鬥文字, 邊框高亮|n|cfffed000框架:|r 單位定位和框架錨點|n|cfffed000Bars:|r 生命計量條,能量計量條,空計量條,施法條和連擊點的配置|n|cfffed000組建大小:|r 所有的狀態條和頭像大笑以及框架排序的選項|n|cfffed000光環:|r 啟用/關閉/放大自己等等的所有光環配置|n|cfffed000指示器:|r 所有的指示器配置包括PVP標記團隊角色就緒狀態和任務狀態等等|n|cfffed000文本/標籤:|r 標籤管理以及文本定位和寬度設置.|n|n|n*** 常用選項***|n|n|cfffed000按組排列團隊框架|r - 頭像配置-> 團隊-> 團隊->獨立團隊框架|n|cfffed000職業染色:|r 計量條​​-> 著色血量按|n|cfffed000光環計時:|r 你需要OmniCC|n|cfffed000顯示/隱藏默認的Buff框架:|r 隱藏暴雪默認框體-> 隱藏Buff框體|n|cfffed000Percentage HP/MP 文字:|r 文本/標籤選項, 使用[百分比生命值] 或者[百分比能量值] 標籤|n|cfffed000在團隊中隱藏小隊框架|r - 頭像配置-> 小隊-> 小隊-> 在>5人團隊中隱藏/任何團隊中隱藏"
L["Works the same as [%s], but always shows mana and is only shown if mana is a secondary power."] = "運作如同[%s]，但這只有顯示在單位為貓或熊型態。"
L["Works the same as [%s], but this is only shown if the unit is in Cat or Bear form."] = "運作如同[%s]，但這只有顯示在單位為貓或熊型態。"
L["WoW Programming"] = "WoW編譯"
L["WoW Programming is a good resource for finding out what difference API's do and how to call them."] = "WOW編譯是一個不同於API的執行能力並如何呼叫他們。"
L["X Offset"] = "X坐標"
L["XP/Rep bar"] = "經驗/聲望條"
L["Y Offset"] = "Y坐標"
L["Yellow (>30% HP)"] = "黃色(>30% HP)"
L["You can add additional text with tags enabled using this configuration, note that any additional text added (or removed) effects all units, removing text will reset their settings as well.|n|nKeep in mind, you cannot delete the default text included with the units."] = "你可以用已啟用的標籤使用設定來新增額外文字，注意任何額外文字的新增(或移除)對所有單位的影響，移除文字也會重置設定。|n|n記住，你無法刪除包含著單位的預設文字。"
L["You can add new custom tags through this page, if you're looking to change what tags are used in text look under the Text tab for an Units configuration."] = "你可以在此頁面新增新的自訂標籤，為單位配置變更你想看到什麼標籤使用於文字標籤下的文字。"
L["You can disable aura filters and groups for units here. For example, you could set an aura group that shows DPS debuffs to only show on the target."] = "你可以在這裡取消單位的光環過濾與群組，例如，你可以設置一個光環群組用以顯示DPS的減益並只顯示在目標上。"
L["You can find more information on creating your own custom tags in the \"Help\" tab above."] = "在上面的 \"說明\" 標籤頁中可以找到更多關於建立自訂標籤的資訊。"
L["You can find more information on creating your own custom tags in the \"Help\" tab above.|nSUF will attempt to automatically detect what events your tag will need, so you do not generally need to fill out the events field."] = "在上面的 \"說明\" 標籤頁中可以找到更多關於建立你自己的自訂標籤的資訊。|nSUF 將會嘗試自動去偵測你的標籤會需要哪些事件，所以通常不用填寫事件欄位。"
L["You can import another Shadowed Unit Frame users configuration by entering the export code they gave you below. This will backup your old layout to \"Import Backup\".|n|nIt will take 30-60 seconds for it to load your layout when you paste it in, please by patient."] = "你可以在下面匯入其他玩家所匯出的Shadowed Unit Frame的代碼，這將備份你原本的版面編排到\"匯入備份\"中。|n|n這需要30-60秒來載入，請耐心等待。"
L["You can link auras together using this, for example you can link Mark of the Wild to Gift of the Wild so if the player has Mark of the Wild but not Gift of the Wild, it will still show Mark of the Wild as if they had Gift of the Wild."] = "你可以使用這個將光環連結在一起，舉例：你可以連結野性印記與野性賜福，所以如果玩家只有野性印記沒有野性賜福，它仍將顯示野性印記，就像擁有野性賜福一樣。"
L["You can override what aura is enabled on a per-class basis, note that if the aura is disabled through the main listing, then your class settings here will not matter."] = "您可以覆蓋每個職業上已啟用的光環設置，注意!，如果光環是通過主列表選項禁用的，那麼在這裡你的職業設置亦不受影響。"
L["You can set what unit frame should use what filter group and in what zone type here, if you want to change what auras goes into what group then see the \"Manage aura groups\" option."] = "你可以在什麼地區類型中設定什麼單位框架使用什麼篩選組，如果妳想要變更光環到哪個光環組可查看\"管理光環分組\"選項。"
L["You cannot edit this tag because it is one of the default ones included in this mod. This function is here to provide an example for your own custom tags."] = "你不能編輯此標籤因為這是預設標籤中的一個。這有函數提供自訂標籤的範例給你。"
L["You cannot name a tag \"%s\", tag names should contain no brackets or parenthesis."] = "你不能命名\"%s\"的標籤，標籤名稱不能包含方括號或圓括號。"
L["You do not have any filters of this type added yet, you will have to create one in the management panel before this page is useful."] = "你還沒新增此類型的任何篩選，你必須先在管理頁面建立一個。"
L["You have entered combat, unit frames have been locked. Once you leave combat you will need to unlock them again through /shadowuf."] = "你已進入戰鬥，單位框架已被鎖定。當你離開戰鬥後你需要透過命令/shadowuf來解鎖。"
L["You have to set the events to fire, you can only enter letters and underscores, \"FOO_BAR\" for example is valid, \"APPLE_5_ORANGE\" is not because it contains a number."] = "妳只能輸入字母和下劃線, 如 \"FOO_BAR\" 為可用, 而\"APPLE_5_ORANGE\" 不可以因為包含了壹個數字."
L["You must enter a number that is 0 or higher, negative numbers are not allowed."] = "你必須輸入一個>=0的值，不可為負數。"
L["You must enter a tag name."] = "你必須輸入一個標籤名稱。"
L["You must restart Shadowed Unit Frames."] = "你必須重新啟動 Shadowed Unit Frames。"
L["You must wrap your code in a function."] = "你必須在函數中包裝你的代碼。"
L["You will need to create an aura filter before you can set which unit to enable aura filtering on."] = "在妳設置需要過濾光環的單位前妳必須創建壹個光環過濾器."
L["You will need to do a /console reloadui before a hidden frame becomes visible again.|nPlayer and other unit frames are automatically hidden depending on if you enable the unit in Shadowed Unit Frames."] = "隱藏框架在刺變為可見時你必須先執行/console reloadui重載插件。|n玩家和其他單位框架是否自動隱藏將取決於你在Shadowed Unit Frames中有無啟用該單位。"
L["Your active layout is the profile used for import backup, this cannot be overwritten by an import. Change your profiles to something else and try again."] = "妳的已激活布局已被用作導入備份的配置文件, 這個不能被導入所覆蓋. 修改妳的配置文件並再次嘗試."
L["Your aura color"] = "你的光環顏色"
L["Your Auras"] = "你的光環"
L["Your code must be wrapped in a function, for example, if you were to make a tag to return the units name you would do:|n|nfunction(unit, unitOwner)|nreturn UnitName(unitOwner)|nend"] = "你的代碼必須包含在函數中，例如，你要在單位名稱中顯示標記你必須這樣寫::|n|nfunction(unit, unitOwner)|nreturn UnitName(unitOwner)|nend"
L["Zone Configuration"] = "區域設置"
L["Zone configuration units"] = "單位地區設定"

local ShadowUF = select(2, ...)
ShadowUF.L = setmetatable(L, {__index = ShadowUF.L})
