if( GetLocale() ~= "zhCN" ) then return end
local L = {}
L["%d auras in group"] = "%d 在组里"
L["%s (%s): %s/%s (%.2f%% done)"] = "%s (%s): %s/%s (%.2f%% 已完成)"
L["%s aura groups disabled"] = "%s 光环组已禁用"
L["%s frames"] = "%s 框体"
L["%s member"] = "%s 成员"
L["|cff20ff20%s|r units enabled"] = "|cff20ff20%s|r 单位已启用"
L["|cffff2020%s|r units disabled"] = "|cffff2020%s|r 单位已禁用"
L["|cffff2020Warning!|r Some units have overrides set in zone configuration, and may show (or not show up) in certain zone. Regardless of the settings below."] = "|cffff2020Warning!|r 在区域配置中有些单元的覆盖设置, 在某些区域可能显示(或不显示). 都不会受下列设置影响."
L["1 aura group disabled"] = "1 光环组已禁用"
L["2D"] = "2D"
L["3D"] = "3D"
L["Abbreviates unit names above 10 characters, \"Dark Rune Champion\" becomes \"D.R.Champion\" and \"Dark Rune Commoner\" becomes \"D.R.Commoner\"."] = "缩写超过10个单词的头像名字, \"Dark Rune Champion\" 缩写为 \"D.R.Champion\" 或 \"Dark Rune Commoner\" 缩写为 \"D.R.Commoner\"."
L["Absolute damage absorption value on the unit, if 10,000 damage will be absorbed, it will show 10,000."] = "在单位上显示伤害吸收的绝对值, 如果10000的伤害被吸收, 将会显示为10000."
L["Absolute heal absorb value, if 16,000 healing will be absorbed, it will show 16,000."] = "治疗吸收绝对值, 如果16000的治疗量被吸收, 显示为16000."
L["Absolute incoming heal value, if 10,000 healing is incoming it will show 10,000."] = "精确显示接受治疗的治疗量, 如 10,000 治疗量显示为 10,000."
L["Add"] = "增加"
L["Add Aura"] = "添加光环"
L["Add aura"] = "添加光环"
L["Add Indicator"] = "添加指示器"
L["Add link"] = "添加链接"
L["Add new indicator"] = "添加新指示器"
L["Add new tag"] = "增加新的标签"
L["Add new text"] = "增加新的文字"
L["Add Tags"] = "添加标签"
L["Adds %s to the list of units to be modified when you change values in this tab."] = "增加 %s 到头像列表，你可以在这个选项卡里修改参数值。"
L["Adds a bar indicating how much time is left on your ghoul timer, only used if you do not have a permanent ghoul."] = "在你的食尸鬼计时器上增加一个计时条指示器, 仅用于一个非永久性的食尸鬼."
L["Adds a bar indicating how much time is left on your mushrooms."] = "增加一个条,提示你的蘑菇还有多长时间消失"
L["Adds a bar indicating how much time is left on your Rune of Power."] = "添加状态条显示符文能量还有剩余多长时间"
L["Adds a bar inside the health bar indicating how much damage will be absorbed."] = "在生命条里增加一个状态条显示将会有多少伤害量会被吸收"
L["Adds a bar inside the health bar indicating how much healing someone will receive."] = "在血量条里添加一个显示受到任何治疗量的指示条."
L["Adds a bar inside the health bar indicating how much healing will be absorbed and not applied to the player."] = "在血量条里增加一条用于显示有多少治疗量被吸收而没有作用于玩家身上."
L["Adds a mana bar to the player frame for elemental and enhancement shamans."] = "在玩家框架上为元素萨满和增强萨满添加一个法力条"
L["Adds a mana bar to the player frame for shadow priests."] = "在玩家框架上为暗影牧师添加一个法力条"
L["Adds a Stagger bar for Brewmaster Monks."] = "为酒仙武僧增加一个醉拳状态条显示醉拳化解伤害计时"
L["Adds an empty bar that you can put text into as a way of uncluttering other bars."] = "增加一个可以放置文本的空的计量条."
L["Adds another mana bar to the player frame when you are in Bear or Cat form showing you how much mana you have."] = "当你在熊或猫形态下时在玩家头像上增加一个额外的法力条."
L["Adds rune bars and timers before runes refresh to the player frame."] = "在符文刷新之前增加符文条和计时器到玩家头像框体."
L["Adds temporary enchants to the buffs for the player."] = "为玩家的Buff增加临时附魔."
L["Adds totem bars with timers before they expire to the player frame."] = "在到期之前增加带有计时器的图腾条到玩家头像框体."
L["Advanced"] = "高级"
L["Advanced tag management, allows you to add your own custom tags."] = "高级标签管理, 允许你添加自定义的标签."
L["AFK status"] = "AFK 状态"
L["AFK timer"] = "AFK 计时器"
L["After you hit export, you can give the below code to other Shadowed Unit Frames users and they will get your exact layout."] = "你点击输出后, 你可以复制下面的代码给其他ShadowedUF用户来使用你的布局方式."
L["All aura groups enabled for unit."] = "此单位所有光环都已启用"
L["All Auras"] = "所有光环"
L["Allows you to anchor the aura group to another, you can then choose where it will be anchored using the position.|n|nUse this if you want to duplicate the default ui style where buffs and debuffs are separate groups."] = "允许你定位锚点光环组到另一个, 然后可以选择要使用的锚点位置.|n|n你可以使用这个来复制那些在Buff和Debuff在不同分组的默认UI样式."
L["Allows you to disable the totem by right clicking it.|n|nWarning: Inner bars for this unit will not resize in combat if you enable this."] = "允许通过右键点击它禁用图腾.|n|n警告: In如果你启用它,则单元附近的状态条无法在战斗中调整大小."
L["Allows you to enter a new aura group."] = "允许你输入一个新的光环组"
L["Alpha to use for bar backgrounds."] = "计量条背景所使用的透明度."
L["Alpha to use for bar."] = "计量条要使用的透明度."
L["Alt. Power"] = "特定能量"
L["Alt. Power bar"] = "特殊能力条"
L["Alternate power is used for things like quests and dungeons."] = "特定能量用于像任务或者副本等情况下."
L["Alternate Spell Name"] = "另一个法术名称"
L["Alternatively friendly spell to use to check range."] = "交替使用友方法术来检查距离."
L["Ammo"] = "弹药"
L["Amount of health missing, if none is missing nothing is shown. Uses a short format, -18500 is shown as -18.5k, values below 10000 are formatted as is."] = "缺损生命值的总数, 如果没有缺损则不会显示。使用一个短的格式， -18500 显示为 -18.5k, 低于 10000 的生命值则不会被格式化。"
L["Amount of power missing,  if none is missing nothing is shown. Uses a short format, -13850 is shown as 13.8k, values below 10000 are formatted as is."] = "缺损能力值的总数, 如果没有缺损则不会显示。使用一个短的格式， -13850 显示为 13.8k, 低于 10000 的能力值则不会被格式化。"
L["Anchor point"] = "锚点"
L["Anchor to"] = "锚点定位到"
L["Anchor to another frame"] = "定位到其他框体"
L["Anchor to buffs"] = "锚点定位到Buff"
L["Anchor to debuffs"] = "锚点定位到Debuff"
L["Any auras shown in this indicator will have their total stack displayed."] = "在这个指示器里显示的光环将会显示它们总的叠加数"
L["Arcane Charges"] = "奥术炸弹"
L["Are you sure you want to delete this aura?"] = "你确定要删除这个光环吗?"
L["Are you sure you want to delete this filter?"] = "你是否确定删除这个过滤器?"
L["Are you sure you want to delete this indicator?"] = "你确定要删除这个指示器吗?"
L["Are you sure you want to delete this tag?"] = "你是否确定删除这个标签?"
L["Are you sure you want to delete this text? All settings for it will be deleted."] = "你是否确定删除这个文字? 有关这个的所有设置将被删除"
L["Arena"] = "竞技场"
L["Arena Pet"] = "竞技场宠物"
L["Arena Spec"] = "竞技场规格"
L["Arena Target"] = "竞技场目标"
L["Arena Target of Target"] = "竞技场目标的目标"
L["Arena ToT"] = "竞技场ToT"
L["Arenas"] = "竞技场"
L["Ascending"] = "上升"
L["Assigned Role (DPS/Tank/etc)"] = "职责分配(DPS/坦克/等等..)"
L["Astral Power"] = "星界能量"
L["Aura border style"] = "光环边框样式"
L["Aura borders"] = "光环边框"
L["Aura Combo Points"] = "光环连击点"
L["Aura Filters"] = "光环过滤器"
L["Aura filters"] = "光环过滤器"
L["Aura group"] = "光环组"
L["Aura groups"] = "光环组"
L["Aura Groups"] = "光环组"
L["Aura Indicators"] = "光环指示器"
L["Aura name or spell ID"] = "光环名称或法术ID"
L["Aura types to filter"] = "要过滤的光环类型"
L["Auras"] = "光环"
L["Auras matching a criteria will automatically show up in the indicator when enabled."] = "当启用后，满足条件的光环将自动显示在这个指示器中"
L["Automatic Auras"] = "自动光环"
L["Background"] = "背景"
L["Background alpha"] = "背景透明度"
L["Background color"] = "背景颜色"
L["Background/border"] = "背景/边框"
L["Bag indicator for master looters."] = "主拾取的背包指示器."
L["Bar alpha"] = "计量条透明度"
L["Bar color to use to show how much healing someone is about to receive."] = "条颜色用于某个人受到的治疗量."
L["Bar spacing"] = "计量条间距"
L["Bar texture"] = "背景材质"
L["Bars"] = "计量条"
L["Bars with an order higher or lower than the full size options will use the entire unit frame width.|n|nBar orders between those two numbers are shown next to the portrait."] = "条顺序高于或低于全尺寸选项会使用整个单位框架的宽度. |n|n条显示在两个数字之间的头像旁."
L["Battleground"] = "战场"
L["Battleground Pet"] = "战场宠物"
L["Battleground Target"] = "战场目标"
L["Battleground Target of Target"] = "战场目标的目标"
L["Battlegrounds"] = "战场"
L["BG"] = "战场"
L["BG Pet"] = "战场宠物"
L["BG Target"] = "战场目标"
L["BG ToT"] = "战场ToT"
L["Blacklist"] = "黑名单"
L["Blacklist filters"] = "黑名单过滤器"
L["Blacklists"] = "黑名单"
L["Blizzard"] = "暴雪"
L["Border"] = "边框"
L["Border alpha"] = "边框透明度"
L["Border color"] = "边框颜色"
L["Border coloring of stealable, curable and dispellable auras."] = "着色可偷取, 治愈和驱散的光环边框"
L["Border highlighting"] = "边框高亮"
L["Border thickness"] = "边框厚度"
L["Boss"] = "首领"
L["Boss Auras"] = "首领光环"
L["Boss Debuffs"] = "首领Debuffs"
L["Boss Target"] = "首领目标"
L["Boss Target of Target"] = "首领目标的目标"
L["Boss ToT"] = "首领ToT"
L["Boss units are for only certain fights, such as Blood Princes or the Gunship battle, you will not see them for every boss fight."] = "首领单位仅作为某些战斗情况，如鲜血议会或炮艇大战，你不会在每个首领战看到他们。"
L["Both"] = "全部"
L["Bottom"] = "底部"
L["Bottom Center"] = "底部居中"
L["Bottom Left"] = "底部左边"
L["Bottom Right"] = "底部右边"
L["buff frames"] = "buff 框体"
L["Buffs"] = "Buff"
L["Cannot find any profiles named \"%s\"."] = "不能找到名为\" %s\"的配置文件."
L["Cast"] = "施法"
L["Cast bar"] = "施法条"
L["Cast icon"] = "施法图标"
L["Cast interrupted"] = "施法打断"
L["Cast name"] = "施法名"
L["Cast time"] = "施法时间"
L["Cast uninterruptible"] = "施法不可打断"
L["Casting"] = "施法中"
L["Category"] = "分类"
L["Center"] = "居中"
L["Changed profile to %s."] = "修改配置文件到 %s."
L["Changes the health bar to the color of any curable debuff."] = "转变血量条为可治愈的Debuff颜色"
L["Changes the health bar to the set hostile color (Red by default) when the unit takes aggro."] = "当单位获得仇恨时改变生命条颜色为敌对颜色 (默认为红色)."
L["Changes this widget into a bar, you will be able to change the height and ordering like you can change health and power bars."] = "修改这个小组件为计量条, 你可以像修改生命条和能力条一样修改高度和顺序."
L["Channelling"] = "通道法术"
L["Checking this will show the indciator on hostile units."] = "选中此项将会在敌对单位上显示此指示器"
L["Checking this will show the indicator on friendly units."] = "选中此项将会在友好单位上显示此指示器"
L["Chi"] = "气"
L["Chi Points"] = "气点数"
L["Child units cannot be dragged, you will have to reposition them through /shadowuf."] = "子单位不能被拖动, 你必须通过 /shadowuf 来重新定位."
L["Class"] = "职业"
L["Class (Smart)"] = "职业 (简洁)"
L["Class color tag"] = "职业颜色标签"
L["Class icon"] = "职业图标"
L["Class Icon"] = "职业图标"
L["Class icon for players."] = "玩家的职业图标."
L["Class name without coloring, use [classcolor][class][close] if you want the class name to be colored by class."] = "职业未着色的名字, 如果你想按职业着色名字请使用 [classcolor][class][close] ."
L["Class Role"] = "职业角色"
L["Class Specific"] = "特定职业"
L["Class Timer"] = "职业计时器"
L["Class/misc bars"] = "职业/杂项条"
L["Classes"] = "职业"
L["Classification"] = "分类"
L["Classifications"] = "职业类别"
L["Clip"] = "内间距"
L["Close color"] = "关闭颜色"
L["Closes a color code, prevents colors from showing up on text that you do not want it to."] = "关闭一个颜色代码，阻止那些你不想要的显示在文字上的颜色。"
L["Code"] = "代码"
L["Color by class"] = "按职业着色"
L["Color by reaction on"] = "按反应类型着色"
L["Color code based on percentage of HP left on the unit, this works the same way as the color by health option. But for text instead of the entire bar."] = "按单位的剩余生命值百分比着色代码."
L["Color code for general situation"] = "一般情况下的着色代码"
L["Color code for situation"] = "某些情况下的着色代码"
L["Color code for the class, use [classcolor][class][close] if you want the class text to be colored by class"] = "按职业着色代码, 使用 [classcolor][class][close] 如果你想按职业着色职业文字"
L["Color code on aggro"] = "获得仇恨的着色代码"
L["Color health by"] = "着色血量按"
L["Color on aggro"] = "着色获得仇恨"
L["Color on curable debuff"] = "着色可治愈的Debuff"
L["Color power by"] = "着色能量依据"
L["Color to use for health bars that are set to be colored by a static color."] = "生命值设置为着色为固定颜色的生命条颜色."
L["Color to use to show how much damage will be absorbed."] = "染色显示多少伤害将会被吸收"
L["Color to use to show how much healing will e absorbed."] = "用颜色显示多少治疗量会被吸收"
L["Color used when a cast cannot be interrupted, this is only used for PvE mobs."] = "当施法不可打断所使用的颜色, 这个仅能用在 PvE 怪物上."
L["Color used when a cast is a channel."] = "当施法是通道法术所使用的颜色."
L["Color used when a cast is interrupted either by the caster themselves or by another unit."] = "当可以被自身和其他人打断的施法所使用的颜色."
L["Color used when a cast is successfully finished."] = "当成功施法完成所使用的颜色."
L["Color used when an unit is casting a spell."] = "当施放一个法术时所使用的颜色."
L["Colors"] = "颜色"
L["Column growth"] = "列的增长方向"
L["Column spacing"] = "列之间的距离"
L["Combat alpha"] = "战斗透明度"
L["Combat fader"] = "战斗渐隐"
L["Combat fader will fade out all your frames while they are inactive and fade them back in once you are in combat or active."] = "战斗渐隐将渐隐你的所有的头像, 并当你进入战斗或单位激活后恢复透明度."
L["Combat Status"] = "战斗状态"
L["Combat text"] = "战斗文字"
L["Combat/resting status"] = "战斗/休息状态"
L["Combo points"] = "连击点数"
L["Combo Points"] = "连击点"
L["Configuration to specific unit frames."] = "特殊头像框体的配置."
L["Cooldown rings for"] = "以下显示冷却动画"
L["Create"] = "创建"
L["Creature type"] = "创建类型"
L["Creature type, returns Felguard if the unit is a Felguard, Wolf if it's a Wolf and so on."] = "可以创建的类型, 如单位是恶魔守卫则返回一个恶魔守卫的值."
L["Crown indicator for group leader or assistants."] = "为团长或团队助理显示一个皇冠指示器."
L["Cur/Max HP (Absolute)"] = "当前/最大 血量 (绝对值)"
L["Cur/Max HP (Short)"] = "当前/最大 血量 (短格式)"
L["Cur/Max HP (Smart)"] = "当前/最大 血量 (简洁)"
L["Cur/Max power (Absolute)"] = "当前/最大 能力值 (绝对值)"
L["Cur/Max power (Druid)"] = "当前/最大 能量值 (德鲁伊)"
L["Cur/Max power (Druid/Absolute)"] = "当前/最大 能量值(德鲁伊/绝对值)"
L["Cur/Max power (Secondary)"] = "当前/最大 能量值(次要能量)"
L["Cur/Max power (Secondary/Absolute)"] = "当前/最大 能量值(次要能量/绝对值)"
L["Cur/Max Power (Short)"] = "当前/最大 能力值 (短格式)"
L["Cur/Max PP (Smart)"] = "当前/最大 能力值 (简洁)"
L["Curable"] = "可治愈"
L["Curable Auras"] = "可治愈光环"
L["Current and maximum health, formatted as [curhp]/[maxhp], if the unit is dead or offline then that is shown instead."] = "当前和最大生命值, 格式化为 [curhp]/[maxhp], 如果已死亡或离线则显示相应的状态."
L["Current and maximum power, formatted as [curpp]/[maxpp]."] = "当前和最大能力值, 格式化为 [curhp]/[maxhp]."
L["Current health, uses a short format, 11500 is formatted as 11.5k, values below 10000 are formatted as is."] = "当前生命值, 使用一个短的格式文本, 11500 被格式化为 11.5k, 低于 10000 的值则保持现状."
L["Current HP (Absolute)"] = "当前血量 (绝对值)"
L["Current HP (Short)"] = "当前血量 (短格式)"
L["Current pet used by a battleground unit."] = "当前宠物使用一个战场单位"
L["Current power (Absolute)"] = "当前能力值 (绝对值)"
L["Current power (Druid)"] = "当前能力值 (德鲁伊)"
L["Current power (Druid/Absolute)"] = "当前能力值 (德鲁伊/绝对值)"
L["Current power (Secondary)"] = "当前能量值(次要能量)"
L["Current power (Secondary/Absolute)"] = "当前能量值(次要能量/绝对值)"
L["Current Power (Short)"] = "当前能力值 (短格式)"
L["Current power, uses a short format, 12750 is formatted as 12.7k, values below 10000 are formatted as is."] = "当前能力值, 使用一个短的格式文本, 12750 被格式化为 12.7k, 低于 10000 的值则保持现状."
L["Current target of a battleground unit."] = "战场单位的当前目标"
L["Current target of target of a battleground unit."] = "战场单位当前目标的目标"
L["Currently modifying"] = "当前修改"
L["Currently used in battlegrounds for showing flag carriers."] = "当前用于在战场中显示旗帜携带者."
L["Damage absorption (Absolute)"] = "伤害吸收 (绝对值)"
L["Damage absorption (Short)"] = "伤害吸收 (缩写)"
L["Damage absorption/Name"] = "伤害吸收/名字"
L["Dark"] = "深色"
L["Debuffs"] = "Debuff"
L["Decimal percent HP"] = "十进制百分比生命值"
L["Default color"] = "默认颜色"
L["Default font color, any color tags inside individual tag texts will override this."] = "默认字体颜色, 单个标签内的任何颜色标签将覆盖掉这个值."
L["Deficit/Unit Name"] = "亏损/头像名字"
L["Delete"] = "删除"
L["Delete filter"] = "删除过滤器"
L["Delete link"] = "删除链接"
L["Descending"] = "降序"
L["Disable Auras by Class"] = "禁用职业光环"
L["Disable Blizzard Cooldown Count"] = "禁用暴雪冷却计时器"
L["Disable event discovery"] = "禁用事件探索"
L["Disable OmniCC Cooldown Count"] = "禁用 OmniCC 冷却计时器"
L["Disable vehicle swap"] = "禁用载具切换"
L["Disabled"] = "禁用"
L["Disabled for %s."] = "关于 %s 的已禁用"
L["Disabled in %s"] = "在 %s 中禁用"
L["Disables showing Cooldown Count timers in all Shadowed Unit Frame auras."] = "在所有SUF的光环上禁用冷却显示"
L["Disables the unit frame from turning into a vehicle when the player enters one."] = "当玩家进入一个载具时禁止头像转换为载具."
L["Disabling a module on this page disables it while inside %s. Do not disable a module here if you do not want this to happen!."] = "当在 %s 时禁用一个模块. 如果你不想请不要禁用!."
L["Disabling unit modules in various instances."] = "在各种不同副本禁用头像模块."
L["Dismissable Totem bars"] = "图腾召唤条"
L["Dispellable/Stealable"] = "可驱散/偷取"
L["Display"] = "显示"
L["Documentation"] = "说明文档"
L["Don't hide when empty"] = "当为空时不隐藏"
L["Don't use a filter"] = "不使用过滤器"
L["Down"] = "下"
L["Druid form"] = "德鲁伊形态"
L["Druid form (Short)"] = "德鲁伊形态 (短格式)"
L["Druid mana bar"] = "德鲁伊法力条"
L["Due to the nature of fake units, cast bars for %s are not super efficient and can take at most 0.10 seconds to notice a change in cast."] = "由于伪造单位的性质,  %s 的施法条不是很高效, 提示施法的变化最短只能采集到0.10秒."
L["Edge size"] = "边角大小"
L["Edit tag"] = "编辑标签"
L["Editing %s"] = "正在编辑 %s"
L["Empty bar"] = "空计量条"
L["Enable %s"] = "启用 %s"
L["Enable buffs"] = "启用Buff"
L["Enable debuffs"] = "启用Debuff"
L["Enable for friendlies"] = "为友好单位启用"
L["Enable for hostiles"] = "为敌对单位启用"
L["Enable frequent updates"] = "启用频繁刷新"
L["Enable indicator"] = "启用指示器"
L["Enable Indicators"] = "启用指示器"
L["Enable temporary enchants"] = "启用临时附魔"
L["Enable units"] = "启用头像"
L["Enabled for %s."] = "关于 %s 的已启用"
L["Enabled in %s"] = "在 %s 中启用"
L["Enabled Units"] = "单位已启用"
L["Enables configuration mode, letting you move and giving you example frames to setup."] = "启用配置模式, 可以移动并给出样板框体来设置."
L["Enabling advanced settings will give you access to more configuration options. This is meant for people who want to tweak every single thing, and should not be enabled by default as it increases the options."] = "启用高级设置将可以获得更多的配置选项。 这个意味着你可以调整每个单独的东西。 默认为不启用。"
L["Energy"] = "能量"
L["Enlarge auras for"] = "放大以下光环"
L["Error"] = "错误"
L["Events"] = "事件"
L["Events that should be used to trigger an update of this tag. Separate each event with a single space."] = "用来触发这个标签更新的事件. 用一个单独的间隔来分开每个事件."
L["Everywhere else"] = "其他任何地方"
L["Export"] = "导出"
L["Fades out the unit frames of people who are not within range of you."] = "当目标超出你的距离范围内则淡化头像, 仅能作用于在你的队伍中的成员."
L["Failed to import layout, error:|n|n%s"] = "导入布局失败, 错误::|n|n%s"
L["Failed to load ShadowedUF_Options, cannot open configuration. Error returned: %s"] = "加载 ShadowedUF_Options 失败，不能打开配置。错误返回：%s"
L["Failed to save tag, error:|n %s"] = "保存标签失败, 错误:|n %s"
L["Filter type"] = "过滤类型"
L["Filtering both buffs and debuffs"] = "过滤Buff和Debuff"
L["Filtering buffs only"] = "仅过滤Buff"
L["Filtering debuffs only"] = "仅过滤Debuff"
L["Filters"] = "过滤器"
L["Finished cast"] = "完成施法"
L["Flags the tag for frequent updating, it will update the tag on a timer regardless of any events firing."] = "标记标签为频繁刷新."
L["Flips coloring so the bar color is shown as the background color and the background as the bar"] = "反转颜色后计量条颜色将显示为背景颜色, 背景颜色将显示为计量条颜色"
L["Focus"] = "焦点"
L["Focus Target"] = "焦点目标"
L["Font"] = "字体"
L["Food"] = "食物"
L["For configuring aura indicators on unit frames."] = "在单位框架上配置相关光环指示器"
L["For target/focus"] = "作用于目标/焦点"
L["Forces a static color to be used for the background of all bars"] = "强制一种颜色应用到所有计量条的背景色上"
L["Frame"] = "框体"
L["Frame alpha when you are out of combat while having no target and 100% mana or energy."] = "当你脱离战斗状态并没有目标而且是100%法力或者能量时的框体透明度."
L["Frame alpha while this unit is in combat."] = "当这个单位在战斗状态中时的框体透明度."
L["Frames"] = "框体"
L["Friendly"] = "友善"
L["Fuel"] = "燃料"
L["Full size after"] = "在之后全尺寸"
L["Full size before"] = "在之前全尺寸"
L["Fury"] = "愤怒"
L["General"] = "综合"
L["General configuration to all enabled units."] = "所有已启用头像的综合配置."
L["General threat situation"] = "综合仇恨条件"
L["Global"] = "全局"
L["Global configurating will let you mass enable or disable aura groups for multiple units at once."] = "全局配置将会让你同时为多个单位启用或禁用光环组"
L["Gold checkmark - Enabled in this zone / Grey checkmark - Disabled in this zone / No checkmark - Use the default unit settings"] = "金色选中标记 - 在这个区域启用 / 灰色选中标记 - 在这个区域禁用 / 没有选中标记 - 使用默认头像设置"
L["Green (<30% HP)"] = "绿色(<30% 生命值)"
L["Group %d"] = "队伍 %d"
L["Group by"] = "分组按"
L["Group number"] = "队伍数字"
L["Group row spacing"] = "队伍行间距"
L["Groups"] = "队伍"
L["Groups per row"] = "每行的队伍"
L["Groups to show"] = "要显示的队伍"
L["Growth"] = "增长"
L["Guild name"] = "公会名字"
L["Half health"] = "半血"
L["Has Aggro"] = "获得仇恨"
L["Heal absorb"] = "治疗吸收"
L["Heal Absorb (Absolute)"] = "治疗吸收(绝对值)"
L["Heal Absorb (Short)"] = "治疗吸收(缩写)"
L["Heal absorbs"] = "吸收治疗"
L["Health"] = "生命"
L["Health bar"] = "生命条"
L["Health bar color for friendly units."] = "友善单位的生命条颜色."
L["Health bar color for hostile units."] = "敌对单位的生命条颜色."
L["Health bar color for neutral units."] = "中立单位的生命条颜色."
L["Health bar color for units with aggro."] = "血量条着色显示获得仇恨"
L["Health bar color to use for hostile units who you cannot attack, used for reaction coloring."] = "你不能攻击的敌对目标所使用的生命条颜色, 被用作反应颜色."
L["Health bar color used as the transitional color for 100% -> 0% on players, as well as when your pet is mildly unhappy."] = "生命条颜色按从 100% -> 0% 的过渡来着色, 也可以作用于你的宠物欢乐度."
L["Health bar color used as the transitional color for 100% -> 50% on players, as well as when your pet is happy."] = "生命条颜色按从 100% -> 50% 的过渡来着色, 也可以作用于你的宠物欢乐度."
L["Health bar color used as the transitional color for 50% -> 0% on players, as well as when your pet is very unhappy."] = "生命条颜色按从 50% -> 00% 的过渡来着色, 也可以作用于你的宠物欢乐度."
L["Health color"] = "生命值颜色"
L["Health percent"] = "生命值百分比(%)"
L["Height"] = "高"
L["Help"] = "帮助"
L["Hide %s"] = "隐藏 %s"
L["Hide %s frames"] = "隐藏 %s 框体"
L["Hide bar when empty"] = "当计量条为空时隐藏"
L["Hide Blizzard"] = "隐藏暴雪默认框体"
L["Hide in <=5-man raids"] = "在 <=5 人团队中隐藏"
L["Hide in >5-man raids"] = "在 > 5 人团队中隐藏"
L["Hide in any raid"] = "任何团队中隐藏"
L["Hide tooltips in combat"] = "战斗中隐藏提示讯息"
L["Hides the cast bar if there is no cast active."] = "如果当前没有施法动作则隐藏施法条."
L["Hides the power bar unless the class has mana."] = "没有法力值属性则隐藏能量条"
L["Hiding and showing various aspects of the default UI such as the player buff frames."] = "隐藏和显示默认的UI框体如玩家Buff框体."
L["High health"] = "高生命值"
L["Highlight units that are "] = "高亮单位是"
L["Highlight units that are debuffed with something you can cure."] = "高亮你可以治愈的被施放了Debuff的头像框体."
L["Highlight units that are rare."] = "高亮单位是稀有."
L["Highlight units that have aggro on any mob."] = "高亮获得任何怪物触怒的头像框体."
L["Highlight units that you are targeting or have focused."] = "高亮你的当前目标或被设为焦点的头像框体."
L["Highlight units when you mouse over them."] = "高亮当你的滑鼠移动到的头像框体."
L["Holy power"] = "神圣能量"
L["Holy Power"] = "神圣能量"
L["Hostile"] = "敌对"
L["How close the frame should clip with the border."] = "头像和边框的间距."
L["How far the background should be from the unit frame border."] = "背景和头像边框的距离."
L["How large the background should tile"] = "背景平铺的大小"
L["How large the edges should be."] = "边角的大小."
L["How many auras per a column for example, entering two her will create two rows that are filled up to whatever per row is set as."] = "每一列的Buff/Debuff数量示例, 输入 2 将创建两个行."
L["How many auras to show in a single row."] = "每一行显示的Buff/Debuff数量."
L["How many Chi points you currently have."] = "显示你当前有多少气点数"
L["How many groups should be shown per row."] = "每行显示的队伍数量"
L["How many people are assisting the unit, for example if you put this on yourself it will show how many people are targeting your target. This includes you in the count!"] = "有多少人在协助这个单位, 例如如果你将这个设置为你自己则将显示与哦多少人以你的目标为目标. 这个数目包括你自身!"
L["How many people in your raid are targeting the unit, for example if you put this on yourself it will show how many people are targeting you. This includes you in the count!"] = "你的团队有多少人以这个单位为目标, 例如如果你将这个设置为你自己则将显示有多少人以你为目标. 这个数目包括你自身!"
L["How many rows total should be used, rows will be however long the per row value is set at."] = "要用到的行数量总数."
L["How many seconds a totem has left before disappearing."] = "圖騰在消失之前還剩下多少秒數。"
L["How many seconds before a rune recharges."] = "距符文再次开始冲能有多少秒时间"
L["How many seconds between updates.|n[WARNING] By setting the frequency to 0 it will update every single frame redraw, if you want to disable frequent updating uncheck it don't set this to 0."] = "更新间隔的秒数..|n[警告] 设置频率为0后将会在每次单个框体重绘后更新, 如果你想要禁用频繁更新请反选并不要设置为."
L["How much of the frames total height this bar should get, this is a weighted value, the higher it is the more it gets."] = "这个计量条获得的框体总体高度, 这是一个加权值, 设置更高将获得更多."
L["How much spacing should be between each new row of groups."] = "每个队伍行之间的间距"
L["How much spacing should be provided between all of the bars inside a unit frame, negative values move them farther apart, positive values bring them closer together. 0 for no spacing."] = "在一个头像中所有计量条之间的间距, 负值为更远, 正值为更近, 0为无间距."
L["How much weight this should use when figuring out the total text width."] = "当合计到总的文字宽度时使用的宽度."
L["How the frames should grow when a new column is added."] = "当一个新的列被加入时行的增长方向."
L["How the rows should grow when new group members are added."] = "当新的队伍成员加入时框体的增长方向."
L["How you want this aura to be anchored to the unit frame."] = "你想要这个Buff/Debuff定位到头像框体的方式."
L["Icon Size"] = "图标大小"
L["If multiple auras are shown in the same indicator, the higher priority one is shown first."] = "如果多个光环在同一个指示器中，将首先显示高优先级的"
L["If name is entered, it must be exact as it is case sensitive. Alternatively, you can use spell id instead."] = "已输入的名字必须是准确的一字不差的. 或者, 你可以使用法术ID来代替."
L["If the unit has a damage absorption shield on them, it will show the absolute absorb value, otherwise the units name."] = "如果单位拥有伤害吸收护盾, 它会显示吸收的绝对值, 否则显示单位名称."
L["If the unit has heals incoming, it will show the absolute incoming heal value, otherwise it will show the units name."] = "如果这个单位获得治疗, 将显示获得治疗的精确值, 否则则显示单位名字."
L["If the unit is a player then class is returned, if it's a NPC then the creature type."] = "如果单位为玩家则显示职业, 如果是NPC则显示NPC类型."
L["If the unit is a player then race is returned, if it's a NPC then the creature type."] = "如果单位为玩家则显示种族, 如果是NPC则显示NPC类型."
L["If you don't, you will be unable to use any combo point features (Chi, Holy Power, Combo Points, Aura Points, etc) until you do so."] = "如果你不这样做, 你将不允许使用任何连击点功能 (真气, 神圣能量, 连击点, 等等) 直到你这样做为止."
L["Import"] = "导入"
L["Import unit frame positions"] = "导入头像位置"
L["Import visibility settings"] = "导入可见性设置"
L["In range alpha"] = "在距离范围内透明度"
L["Inactive alpha"] = "未激活透明度"
L["Incoming absorb"] = "收到的吸收"
L["Incoming absorbs"] = "受到的吸收"
L["Incoming heal"] = "接受的治疗"
L["Incoming heal (Absolute)"] = "接受的治疗(绝对值)"
L["Incoming heal (Percent)"] = "受到的治疗(百分比)"
L["Incoming heal (Short)"] = "接受治疗 (短格式)"
L["Incoming heal/Name"] = "接受治疗/名字"
L["Incoming heals"] = "接受的治疗"
L["Index"] = "索引"
L["Indicator color"] = "指示器颜色"
L["Indicator name"] = "指示器名称"
L["Indicator this aura should be displayed in."] = "这个光环指示器要显示在"
L["Indicators"] = "指示器"
L["Inset"] = "插入"
L["Inside Bottom Left"] = "内部下方靠左"
L["Inside Bottom Right"] = "内部下方靠右"
L["Inside Center"] = "内部居中"
L["Inside Center Left"] = "内部居中靠左"
L["Inside Center Right"] = "内部居中靠右"
L["Inside Top Left"] = "内部顶端靠左"
L["Inside Top Right"] = "内部顶端靠右"
L["Instead of showing a solid color inside the indicator, the icon of the aura will be shown."] = "在这个指示器将显示光环的图标而不是单纯的颜色."
L["Interrupted"] = "已打断"
L["Invalid interval entered, must be a number."] = "必须输入一个数字."
L["Invalid spell \"%s\" entered."] = "输入的 \"%s\" 法术不可用."
L["Invert colors"] = "反转颜色"
L["Layout manager"] = "布局管理器"
L["Leader / Assist"] = "团长 / 团队助理"
L["Left"] = "左边"
L["Left Bottom"] = "左边底部"
L["Left Center"] = "左边居中"
L["Left text"] = "左边文字"
L["Left Top"] = "左边顶部"
L["Let's you modify the base font size to either make it larger or smaller."] = "让你修改基础字型的大小."
L["Level"] = "等级"
L["Level %s - %s: %s/%s (%.2f%% done)"] = "等级 %s - %s: %s/%s (%.2f%% 已完成)"
L["Level %s - %s: %s/%s (%.2f%% done), %s rested."] = "等级 %s - %s: %s/%s (%.2f%% 已完成), %s 双倍经验."
L["Level (Colored)"] = "等级 (着色)"
L["Level without any coloring."] = "等级不使用任何颜色。"
L["Light"] = "明亮"
L["Link"] = "链接"
L["Link from"] = "关联自"
L["Link to"] = "关联到"
L["Linked spells"] = "已关联法术"
L["Lock frames"] = "锁定框体"
L["Locks the unit frame positionings hiding the mover boxes."] = "锁定框体位置."
L["Low health"] = "低生命值"
L["MA ToT"] = "主助理 ToT"
L["Main Assist"] = "主助理"
L["Main Assist Target"] = "主助理目标"
L["Main Assist Target of Target"] = "主助理目标的目标"
L["Main Assists's are set by the Blizzard Main Assist system or mods that use it."] = "主助理的设置是有暴雪主助理系统或它的MOD实现."
L["Main Tank"] = "主坦克"
L["Main Tank Target"] = "主坦克目标"
L["Main Tank Target of Target"] = "主坦目标的目标"
L["Main Tank's are set through the Raid frames, or through selecting the Tank role."] = "主坦克是通过团队界面, 或者通过选择坦克职责来设定."
L["Mana"] = "法力"
L["Manage Aura Filters"] = "管理光环过滤器"
L["Management"] = "管理"
L["Manual position"] = "自定义位置"
L["Master Looter"] = "队长分配"
L["Max columns"] = "最大列数量"
L["Max health, uses a short format, 17750 is formatted as 17.7k, values below 10000 are formatted as is."] = "最大生命值, 使用一个短的格式文本, 17750 被格式化为 17.7k, 低于 10000 的值则保持现状."
L["Max HP (Absolute)"] = "最大生命值 (绝对值)"
L["Max HP (Short)"] = "最大生命值 (短格式)"
L["Max power (Absolute)"] = "最大能力值 (绝对值)"
L["Max power (Short)"] = "最大能力值 (短格式)"
L["Max power, uses a short format, 16000 is formatted as 16k, values below 10000 are formatted as is."] = "最大能力值, 使用一个短的格式文本, 16000 被格式化为 16k, 低于 10000 的值则保持现状."
L["Max rows"] = "最大行数量"
L["Miscellaneous"] = "杂项"
L["Missing HP (Short)"] = "缺失的生命值 (短格式)"
L["Missing power (Short)"] = "缺失的能力值 (短格式)"
L["Monochrome Outline"] = "单色轮廓"
L["MT ToT"] = "主坦 ToT"
L["Mushrooms"] = "蘑菇"
L["Name"] = "名字"
L["Name (Abbreviated)"] = "名字 (缩写)"
L["Name of a friendly spell to check range."] = "要检测距离的友好法术名称"
L["Neutral"] = "中立"
L["Never (Disabled)"] = "从不 (禁用)"
L["New aura group"] = "新光环组"
L["New filter"] = "新的过滤器"
L["None"] = "无"
L["None (Disabled)"] = "None (禁用)"
L["NPCs only"] = "仅NPC"
L["Offline timer"] = "离线计时器"
L["Ok"] = "确定"
L["On %s units"] = "在 %s 单位"
L["On aggro"] = "在获得目标"
L["On curable debuff"] = "有可治愈的Debuff"
L["On elite mobs"] = "在精英目标上"
L["On Friendly Units"] = "在友好单位上"
L["On Hostile Units"] = "在敌对单位上"
L["On mouseover"] = "在鼠标悬停"
L["On rare mobs"] = "在稀有目标上"
L["Only active this aura inside an indicator if the group member does not have the aura."] = "如果在组成员中没有这个光环, 则只会在一个指示器里激活"
L["Only apply the selected filters to buffs on friendly units and debuffs on hostile units, and otherwise show all auras."] = "仅应用所选过滤器到有好单位的Buff上和敌对单位的Debuff上，其他的显示所有光环。"
L["Only auras you specifically cast will be shown."] = "将只会显示你特别施放的光环"
L["Only show if missing"] = "只会显示缺少的"
L["Only show self cast auras"] = "只会显示自己施放的光环"
L["Only show when mana"] = "只在有法力值时显示"
L["Or you can set a position manually"] = "或者你可以手动设置位置"
L["Order"] = "顺序"
L["Other Party/Phase Status"] = "其他小队/镜像状态"
L["Out of range alpha"] = "超出距离透明度"
L["Outline"] = "描边"
L["Outside bar limit"] = "外围计量条限制"
L["Override background"] = "覆盖背景"
L["Override color"] = "覆盖颜色"
L["Override list"] = "覆盖列表"
L["Override list filters"] = "覆盖列表过滤器"
L["Override lists"] = "覆盖列表"
L["Party"] = "小队"
L["Party frames are hidden while in a raid group with more than 5 people inside."] = "当在一个超过5人的团队中时小队框体将被隐藏."
L["Party frames are hidden while in any sort of raid no matter how many people."] = "当在一个任何人数的团队中时小队框体将被隐藏."
L["Party instances"] = "小队副本"
L["Party Pet"] = "小队宠物"
L["Party Target"] = "小队目标"
L["Party Target of Target"] = "小队目标的目标"
L["Party ToT"] = "小队ToT"
L["Per column"] = "每栏"
L["Per row"] = "每行"
L["Percent HP"] = "百分比生命值"
L["Percent of the players current health that's being healed, if they have 100,000 total health and 15,000 is incoming then 15% is shown."] = "玩家当前受到的治疗量占总血量的百分比, 假如他有100000总血量并且受到15000的治疗量那么显示为15%."
L["Percent power"] = "百分比能力值"
L["Percentage of width the portrait should use."] = "肖像使用的宽度百分比."
L["Percentage value of how far outside the unit frame the absorbed health bar can go. 130% means it will go 30% outside the frame, 100% means it will not go outside."] = "治疗吸收条超出单位框架的百分比. 130%表示会超出单位框架30%, 100%表示不会超出框架."
L["Percentage value of how far outside the unit frame the incoming absorb bar can go. 130% means it will go 30% outside the frame, 100% means it will not go outside."] = "百分比数值显示超多少头像框架的吸收伤害条。 130%就是说会超出框架的30%。 100%就是说不会超出。"
L["Percentage value of how far outside the unit frame the incoming heal bar can go. 130% means it will go 30% outside the frame, 100% means it will not go outside."] = "接受治疗条超出头像框体的百分比值. 130% 意味着将超出 30% , 100% 意味着不超出."
L["Pet"] = "宠物"
L["Pet Battle"] = "宠物战斗"
L["Pet Target"] = "宠物目标"
L["Player"] = "玩家"
L["player alt. power"] = "玩家特殊能力条"
L["player cast bar"] = "玩家施法条"
L["Player Class"] = "玩家职业"
L["player power frames"] = "玩家能量框体"
L["Player threat"] = "玩家仇恨"
L["Players only"] = "仅玩家"
L["Players will be colored by class."] = "玩家将按职业着色."
L["Point"] = "框体部位"
L["Portrait"] = "肖像"
L["Portrait type"] = "肖像类型"
L["Position"] = "位置"
L["Positioning"] = "定位"
L["Power"] = "能力"
L["Power bar"] = "能力条"
L["Power Type"] = "能量类型"
L["Prevents unit tooltips from showing while in combat."] = "当在战斗中禁用鼠标提示."
L["Priest mana bar"] = "牧师发力条"
L["Primary means of coloring the health bar, color on aggro and color by reaction will override this if necessary."] = "生命条的初始颜色, 获得仇恨或按反应类型如果需要可以覆盖这个颜色."
L["Primary means of coloring the power bar. Coloring by class only applies to players, for non-players it will default to the power type."] = "主要指的是能量条的着色. 按职业着色仅适用于玩家, 对于非玩家则用默认能量类型."
L["Prioritize buffs"] = "优先Buff"
L["Priority"] = "优先级"
L["Programming in Lua"] = "Lua 编程"
L["PvP Flag"] = "PvP 标识"
L["PVP flag indicator, Horde for Horde flagged pvpers and Alliance for Alliance flagged pvpers."] = "PVP 标识指示器, 为开启PVP的显示联盟或者部落标识."
L["PvP Flags"] = "PvP标志"
L["PVP timer"] = "PVP 计时器"
L["Quest Boss"] = "任务Boss"
L["Race"] = "种族"
L["Race (Smart)"] = "种族 (简洁)"
L["Rage"] = "怒气"
L["Raid"] = "团队"
L["Raid assisting unit"] = "团队协助单位"
L["Raid frames are hidden while in a raid group with 5 or less people inside."] = "当团队中少于5个人时隐藏团队框体"
L["Raid instances"] = "团队副本"
L["Raid Misc"] = "团队其他"
L["Raid pet"] = "团队宠物"
L["Raid Role"] = "团队职责"
L["Raid role indicator, adds a shield indicator for main tanks and a sword icon for main assists."] = "团队角色指示器, 主坦克显示盾, 主助理显示剑."
L["Raid Target"] = "团队目标"
L["Raid target indicator."] = "团队目标指示器."
L["Raid targeting unit"] = "团队目标单位"
L["Range Checker"] = "距离检测"
L["Range indicator"] = "距离指示器"
L["Rare indicator"] = "稀有指示器"
L["Rather than bars filling from left -> right, they will fill from bottom -> top."] = "条的增长方向并非是从左-->右, 而是从下-->上."
L["Reaction color code, use [reactcolor][name][close] to color the units name by their reaction."] = "感应颜色代码, 使用 [reactcolor][name][close] 来按他们的反应类型着色头像名字."
L["Reaction color tag"] = "感应颜色标签"
L["Ready Status"] = "就绪状态"
L["Ready status of group members."] = "队伍成员的就绪状态."
L["Red (>70% HP)"] = "红色(>70% 生命值)"
L["Relative point"] = "相对位置"
L["Resources"] = "来源"
L["Resurrect Status"] = "复活状态"
L["Returns + if the unit is an elite or rare elite mob."] = "如果是精英或稀有精英怪则显示 + ."
L["Returns a color code of the threat situation with your target: Red for Aggro, Orange for High threat and Yellow to be careful."] = "按你的目标的仇恨值情况显示颜色：红色为获得仇恨，橘红为高仇恨值，黄色为提醒留意仇恨。"
L["Returns a color code of your general threat situation on all units: Red for Aggro, Orange for High threat and Yellow to watch out."] = "按所有单位的仇恨值情况显示颜色: 红色为获得仇恨, 橘红为高仇恨值黄色为提醒留意仇恨."
L["Returns a scaled threat percent of your aggro on your current target, always 0 - 100%."] = "对于你的当前目标的仇恨值百分比, 显示为 0 - 100%."
L["Returns current health as a percentage, if the unit is dead or offline than that is shown instead."] = "用百分比显示当前生命值, 如果已死亡或离线则显示相应的状态."
L["Returns current power as a percentage."] = "用百分比显示当前能力值."
L["Returns Rare if the unit is a rare or rare elite mob."] = "如果是稀有或者稀有精英怪则显示 Rare ."
L["Returns text based on the units general threat situation: Aggro for Aggro, High for being close to taking aggro, and Medium as a warning to be wary.|nThis cannot be used on target of target or focus target types of units."] = "基于单位的一般仇恨值情况显示文字:Aggro 为获得目标, High 为高仇恨, Medium 为小心仇恨.|n这个不能被用作目标的目标或焦点的目标等类型单位."
L["Returns text based on your general threat situation on all units: Aggro for Aggro, High for being near to pulling aggro and Medium as a general warning."] = "按你对所有单位的仇恨值情况显示文字: 获得仇恨为获得仇恨, 高为高仇恨值, 中为提醒留意仇恨."
L["Returns text based on your threat situation with your target: Aggro for Aggro, High for being close to taking aggro, and Medium as a general warning to be wary."] = "按你的目标的仇恨值情况显示颜色: 获得仇恨为获得仇恨, 高为高仇恨值, 中为提醒留意仇恨."
L["Returns the color code based off of the units level compared to yours. If you cannot attack them then no color is returned."] = "基于目标相对于你的等级的颜色代码. 如果你不能攻击他那么不会显示颜色."
L["Returns the color code for the units threat situation in general: Red for Aggro, Orange for High threat and Yellow to watch out.|nThis cannot be used on target of target or focus target types of units."] = "显示单位的仇恨值的颜色代码:红色 为获得目标, 橘红色 为高仇恨, 黄色 为小心仇恨.|n这个不能被用作目标的目标或焦点的目标等类型单位."
L["Returns the scaled threat percentage for the unit, if you put this on a party member you would see the percentage of how close they are to getting any from any hostile mobs. Always 0 - 100%.|nThis cannot be used on target of target or focus target types of units."] = "显示单位的可缩放的仇恨值百分比, 如果你将这个放到一个小队成员身上你将看到他们对任何敌对怪物的仇恨百分比. 百分比在0-100%之间.|n这个不能被用作目标的目标或焦点的目标等类型单位."
L["Returns the units current form if they are a druid, Cat for Cat Form, Moonkin for Moonkin and so on."] = "如果是德鲁伊显示当前的形态, 猫、枭兽、熊等等."
L["Returns the units sex."] = "显示单位性别."
L["Reverse fill"] = "反向增长"
L["Right"] = "右边"
L["Right Bottom"] = "右边底部"
L["Right Center"] = "右边居中"
L["Right text"] = "右边文字"
L["Right Top"] = "右边顶部"
L["Role the unit is playing."] = "单位所担任的职责"
L["Row growth"] = "行增长方向"
L["Row offset"] = "行坐标"
L["Rune bar"] = "符文条"
L["Rune of Power"] = "符文能量"
L["Rune Timer"] = "符文计时器"
L["Runes"] = "符文"
L["Runic Power"] = "符文能量"
L["Same as [color:sit] except it only returns red if you have aggro, rather than transiting from yellow -> orange -> red."] = "如果你获得仇恨仅显示红色, 不再显示黄 --> 橘红 --> 红色"
L["Same as [unit:color:sit] except it only returns red if the unit has aggro, rather than transiting from yellow -> orange -> red."] = "如果单位获得仇恨仅显示红色, 不再显示黄 --> 橘红 --> 红色"
L["Scale"] = "缩放"
L["Scale for auras that you casted or can Spellsteal, any number above 100% is bigger than default, any number below 100% is smaller than default."] = "缩放你释放的或可以法术偷取的光环, 任何100%以上的数值为大于默认, 任何100%以下的数值为小于默认."
L["Scaled aura size"] = "缩放Buff/Debuff大小"
L["Scaled threat percent"] = "缩放仇恨值百分比"
L["Screen"] = "屏幕"
L["Search"] = "搜索"
L["Search tags"] = "搜寻标签"
L["See the documentation below for information and examples on creating tags, if you just want basic Lua or WoW API information then see the Programming in Lua and WoW Programming links."] = "查看下面创建标签的说明文档和示例，如果你仅想要基本的 Lua 或 WoW API 信息请查看 Programming in Lua 和 WoW Programming 链接。"
L["Select the units that you want to modify, any settings changed will change every unit you selected. If you want to anchor or change raid/party unit specific settings you will need to do that through their options.|n|nShift click a unit to select all/unselect all."] = "选择你想要更改的单位, 任何设置的改变都会改变你已选择的单位. 如果你想要锚点定位或修改团队/小队单位的特定设置你需要通过他们的选项的实现.|n|nShift + 点击一个单位来选择全部或反选全部."
L["Selecting a tag text from the left panel to change tags. Truncating width, sizing, and offsets can be done in the current panel."] = "从左侧面板选择一个标签文本来修改标签. 在当前面板可以修剪宽度, 尺寸和坐标."
L["Separate raid frames"] = "独立团队框体"
L["Set Filter Zones"] = "局部过滤设置"
L["Sex"] = "性别"
L["Shadow Orbs"] = "暗影宝珠"
L["Shaman mana bar"] = "萨满发力条"
L["Short classification"] = "短的职业类别显示"
L["Short classifications, R for Rare, R+ for Rare Elite, + for Elite, B for Boss or M for Minion nothing is shown if they aren't any of those."] = "怪物简称分类, 稀有为R, 稀有精英为R+, 精英为+, Boss为B, 爪牙为M, 不包含在这些当中的什么都不显示."
L["Short elite indicator"] = "短的精英指示器"
L["Short version of [druidform], C = Cat, B = Bear, F = Flight and so on."] = "[druidform] 标签的短格式, C = 猫, B = 熊, F = 飞行 等等."
L["Shorten damage absorption, if 13,000 damage will e absorbed, it will show 13k."] = "简写伤害吸收, 如果13000的伤害被吸收, 将会显示为13k."
L["Shorten heal absorb value, if 17,000 healing will be absorbed, it will show 17k."] = "简化治疗吸收值, 如果17000的治疗量被吸收, 则显示为17k."
L["Shorten incoming heal value, if 13,000 healing is incoming it will show 13k."] = "短格式显示接受的治疗量, 如 13,000 显示为 13k."
L["Show a background behind the bars with the same texture/color but faded out."] = "在计量条的背后显示一个相同材质和颜色的背景, 但是该背景将被淡化."
L["Show any other auras"] = "显示任何其他光环"
L["Show as bar"] = "显示为计量条"
L["Show aura duration"] = "显示光环持续时间"
L["Show aura icon"] = "显示光环图标"
L["Show auras stack"] = "显示光环叠加"
L["Show background"] = "显示背景"
L["Show boss debuffs"] = "显示首领debuffs"
L["Show buffs before debuffs when sharing the same anchor point."] = "当公用一个相同的锚点定位时, Buff 将显示在 Debuff 之前."
L["Show cast name"] = "显示施法名字"
L["Show cast time"] = "显示施法事件"
L["Show castable on other auras"] = "显示其它可施放光环"
L["Show casted by boss"] = "显示Boss施放的"
L["Show curable debuffs"] = "显示可被治愈的debuffs"
L["Show curable/removable auras"] = "显示可治愈/消除的光环"
L["Show Heal Absorbs"] = "显示治疗吸收值"
L["Show icon durations"] = "显示图标持续时间"
L["Show incoming absorbs"] = "显示受到的吸收"
L["Show incoming heals"] = "显示受到的治疗"
L["Show inside"] = "显示在内部"
L["Show party as raid"] = "显示小队为团队"
L["Show player in party"] = "在小队显示玩家"
L["Show your auras"] = "显示你的光环"
L["Shows a bar for alternate power info (used in some encounters)"] = "显示特殊能力条的信息(在某些遭遇战中使用)"
L["Shows a cooldown wheel on the indicator with how much time is left on the aura."] = "在指示器上显示一个旋转的指针提示还有多长时间结束冷却"
L["Shows AFK, DND or nothing depending on the units away status."] = "根据单位离开状态来显示 (AFK), (勿打扰) 或不显示任何东西."
L["Shows combat feedback, last healing the unit received, last hit did it miss, resist, dodged and so on."] = "显示战斗信息, 最后接受的治疗, 最后的命中与否, 抵抗, 躲闪等等."
L["Shows current and maximum health in absolute form, 17500 health will be showed as 17500 health."] = "用精确格式显示当前和最大生命值, 17500 生命值将显示为 17500."
L["Shows current and maximum power in absolute form, 18000 power will be showed as 18000 power."] = "用精确格式显示当前和最大能力值, 18000 法力将被显示为 18000."
L["Shows current group number of the unit."] = "显示这个单位的当前队伍编号."
L["Shows current health value in absolute form meaning 15000 health is shown as 15000."] = "用精确格式显示当前的生命值, 15000 生命值将显示为 15000."
L["Shows current power value in absolute form, 15000 power will be displayed as 1500 still."] = "用精确格式显示当前的能力值, 15000 法力将显示为 15000."
L["Shows debuffs cast by a boss."] = "显示Boss施放的debuffs"
L["Shows debuffs that you can cure."] = "显示你能够治愈的debuffs"
L["Shows how long an unit has been AFK or DND."] = "显示AFK或者勿打扰状态的时间."
L["Shows how long an unit has been offline."] = "显示离线的时间."
L["Shows how long until your PVP flag drops, will not show if the flag is manually on or you are in a hostile zone.|n|nThis will only work for yourself, you cannot use it to see the time left on your party or raid."] = "显示PVP标记消失的时间, 不会在手动开启PVP或在一个敌对区域中显示.|n|n这个仅对你自身有效, 你不能使用他来查看你的小队或团队的PVP标记消失时间."
L["Shows maximum health in absolute form, 14000 health is showed as 14000 health."] = "用精确格式显示最大的生命值, 14000 生命值将显示为 14000."
L["Shows maximum power in absolute form, 13000 power is showed as 13000 power."] = "用精确格式显示最大的能力, 143000 法力值将显示为 13000."
L["Shows Offline, Dead, Ghost or nothing depending on the units current status."] = "根据单位当前状态来显示离线, 死亡, 灵魂状态或不显示任何东西."
L["Shows that a NPC is a boss for a quest."] = "为任务把Boss显示为任务NPC."
L["Shows the absolute staggered damage, if 16,000 damage is staggered, shows 16,000."] = "显示醉拳化解伤害的绝对值, 如果化解了16000的伤害, 显示为16000."
L["Shows the current staggered damage, if 12,000 damage is staggered, shows 12k."] = "显示醉拳当前化解的伤害, 如果化解了12000的伤害, 显示为12k."
L["Show's the units guild name if they are in a guild."] = "如果有公会则显示单位所在的公会名字."
L["Shows the units health as a percentage rounded to the first decimal, meaning 61 out of 110 health is shown as 55.4%."] = "使用一个小数点的百分比来显示生命值, 这意味著 61 / 110 生命值将显示为 55.4%."
L["Shows what kind of pet the unit is for pet battles."] = "宠物战斗中显示单位是哪种宠物"
L["Shows when a party member is in a different phase or another group."] = "显示一个小队成员在不同的镜像里或其他小组中."
L["Simple aura filtering by whitelists and blacklists."] = "简单的Buff和Debuff过滤器."
L["Size"] = "大小"
L["Smart Friendly/Hostile Filter"] = "智能化 友好/敌对 过滤器"
L["Smart level"] = "等级的简洁格式"
L["Smart level, returns Boss for bosses, +50 for a level 50 elite mob, or just 80 for a level 80."] = "简洁的等级显示, 首领显示为 Boss , 等级50的精英怪显示为 +50 , 等级80显示为 80 ."
L["Smart number formating for [curmaxhp], numbers below 1,000,000 are left as is, numbers above 1,000,000 will use the short version such as 1m."] = "[curmaxhp] 的简洁数字格式, 低于1,000,000 将如此显示，高于 1,000,000 的数字将显示短格式如 1m。"
L["Smart number formating for [curmaxpp], numbers below 1,000,000 are left as is, numbers above 1,000,000 will use the short version such as 1m."] = "[curmaxpp] 的简洁数字格式, 低于1,000,000 将如此显示，高于 1,000,000 的数字将显示短格式如 1m。"
L["Solid color to use in the indicator, only used if you do not have use aura icon enabled."] = "在指示器中使用单纯颜色, 仅作用于你没有启用显示光环图标选项"
L["Sort method"] = "分类方式"
L["Sort order"] = "分类顺序"
L["Sorting"] = "分类"
L["Soul Shards"] = "灵魂碎片"
L["Soul shards"] = "灵魂碎片"
L["Spacing"] = "距离"
L["Spacing between each row"] = "每行之间的距离"
L["Spell ID %s"] = "法术ID %s"
L["Spell Name"] = "法术名称"
L["Spell Name/ID"] = "法术名称/ID"
L["Spell you want to link to a primary aura, the casing must be exact."] = "输入一个你想链接到的主要光环, 这个通道必须准确"
L["Splits raid frames into individual frames for each raid group instead of one single frame.|nNOTE! You cannot drag each group frame individualy, but how they grow is set through the column and row growth options."] = "为每个团队队伍分割团队框体到单独的框体.|n请注意! 你不能拖曳单独的每个队伍框体, 但可以通过在行和列增长选项中设置他们的增长方向."
L["Stagger"] = "醉拳"
L["Stagger (Monk)"] = "醉拳(武僧)"
L["Stagger (Monk/Absolute)"] = "醉拳(武僧/绝对值)"
L["Stagger bar"] = "醉拳状态条"
L["Stagger bar color when the staggered amount is <30% of your HP."] = "当你的生命值<30%时 醉拳状态条的颜色"
L["Stagger bar color when the staggered amount is >30% of your HP."] = "当你的生命值>30%时 醉拳状态条的颜色"
L["Stagger bar color when the staggered amount is >70% of your HP."] = "当你的生命值>70%时 醉拳状态条的颜色"
L["Static"] = "静态"
L["Statue"] = "雕像"
L["Status"] = "状态"
L["Status indicator, shows if the unit is currently in combat. For the player it will also show if you are rested."] = "状态指示器, 当单位当前在战斗中时显示. 同时还显示玩家在休息状态."
L["Stealable/Curable/Dispellable"] = "可偷取/治愈/驱散"
L["Style of borders to show for all auras."] = "所有光环边框的显示样式."
L["Tag list"] = "标签列表"
L["Tag name"] = "标签名字"
L["Tag that you will use to access this code, do not wrap it in brackets or parenthesis it's automatically done. For example, you would enter \"foobar\" and then access it with [foobar]."] = "你用来访问这个代码的标签, 不要使用方或者圆括号, 他会自动填充. 例如, 你输入 \"foobar\" 就会自动通过 [foobar] 来访问."
L["Tags"] = "标签"
L["Talent spec of your arena opponents."] = "你的竞技场对手的天赋技能."
L["Target"] = "目标"
L["Target of Target"] = "目标的目标"
L["Target of Target of Target"] = "目标的目标的目标"
L["Test Aura"] = "测试光环"
L["Test spell"] = "测试法术"
L["Text"] = "文字"
L["Text Management"] = "文字管理"
L["Text name"] = "文字名字"
L["Text name that you can use to identify this text from others when configuring."] = "你可以在配置时用来定义来自于其他文字的文字名字."
L["Text parent"] = "文字来源"
L["Text/Tags"] = "文本/标签"
L["The blacklist \"%s\" already exists."] = "黑名单 \"%s\" 已经存在."
L["The check boxes below will allow you to enable or disable units.|n|n|cffff2020Warning!|r Target of Target units have a higher performance cost compared to other units. If you have performance issues, please disable those units or reduce the features enabled for those units."] = "以下勾选框将允许你启用或禁用单位. |n|n|cffff2020警告!|r 目标的目标相比其他单位有更高的性能消耗. 如果你有性能问题, 清禁用这些单位减少启用这些功能的单位."
L["The override list \"%s\" already exists."] = "此覆盖列表 \"%s\" 已经存在"
L["The player frame will not be hidden regardless, you will have to manually disable it either entirely or per zone type."] = "玩家框体将不被隐藏，你必须通过完全或由区域类型来手动禁用。"
L["The tag \"%s\" already exists."] = "这个标签 \"%s\" 已存在."
L["The unit frames you see are examples, they are not perfect and do not show all the data they normally would.|n|nYou can hide them by locking them through /shadowuf or clicking the button below."] = "你看到的头像仅是范例, 他们不是那么完美并且不会显示应该显示的所有数据.|n|n你可以通过命令行 /shadowuf或点击下面的按钮锁定来隐藏他们."
L["The whitelist \"%s\" already exists."] = "白名单 \"%s\" 已经存在."
L["Thick outline"] = "粗描边"
L["Thin outline"] = "细描边"
L["This bar will automatically hide when you are at the level cap, or you do not have any reputations tracked."] = "这个计量条会在当你达到顶级时自动隐藏, 或者你当前没有追踪任何声望时自动隐藏."
L[ [=[This color will be used if the indicator shown is your own, only applies if icons are not used.
Handy if you want to know if a target has a Rejuvenation on them, but you also want to know if you were the one who casted the Rejuvenation.]=] ] = [=[这个颜色作用于显示你自己的指示器, 仅应用于未使用图标的时候
有助于你了解假如一个目标有 回春 , 但你也想知道这个 回春 是不是你施放的.]=]
L["This filter has no aura types set to filter out."] = "这个过滤器没有要过滤的光环类型."
L["This filter has no auras in it, you will have to add some using the dialog above."] = "这个过滤器内没有光环, 你可以使用上面的对话框来添加."
L["This is a good guide on how to get started with programming in Lua, while you do not need to read the entire thing it is a helpful for understanding the basics of Lua syntax and API's."] = "这是一个如何开始Lua编程的很好的指南, 然而你并不需要阅读整个事情, 它有助于了解Lua的语法和API的基础知识."
L["This unit depends on another to work, disabling %s will disable %s."] = "这个头像必须依靠另一个才能正常工作, 禁用 %s 将同时禁用 %s."
L["This unit has child units that depend on it, you need to enable this unit before you can enable its children."] = "这个头像有子头像, 你需要首先启用他的子头像来启用这个头像."
L[ [=[This will be set for your current class only.
If no custom spells are set, defaults appropriate for your class will be used.]=] ] = [=[这只能对你当前职业设置。
如果没有设定自定义法术，将会使用适于你当前职业的默认设置。]=]
L["This will disable the automatic detection of what events this tag will need, you should leave this unchecked unless you know what you are doing."] = "这个将禁用这个标签需要事件的自动探测, 你应当保持这个未被选中除非你知道你在做什么."
L["This will override all background colorings for bars including custom set ones."] = "这个将覆盖所有计量条的背景颜色, 包括自定义设置的."
L["Threat"] = "仇恨"
L["Threat situation"] = "仇恨情况"
L["Tile size"] = "标题大小"
L["Timer Text"] = "计时器文字"
L["Top"] = "顶部"
L["Top Center"] = "顶部居中"
L["Top Left"] = "顶部左边"
L["Top Right"] = "顶部右边"
L["Total number of active holy power."] = "可用神圣能量的数量"
L["Total number of active soul shards."] = "可用灵魂碎片的数量."
L["Total number of combo points you have on your target."] = "你在你的目标身上的连击点数的总数."
L["Totem Timer"] = "图腾计时器"
L["Turns this widget into a bar that can be resized and ordered just like health and power bars."] = "改变这个组件为一个计量条, 可以被调整大小或者像生命条和能力条一样被排序."
L["Unattackable hostile"] = "不可攻击的敌对单位"
L["Unchecking this will completely disable aura indicators for %s."] = "不选择此项将会完全禁用 %s 的光环指示器"
L["Unit color code on aggro"] = "获得仇恨的单位颜色代码"
L["Unit colored situation"] = "单位着色情况"
L["Unit Configuration"] = "单元配置"
L["Unit faction"] = "单位阵营"
L["Unit name"] = "单位名字"
L["Unit name (Class colored)"] = "单位名字 (按职业着色)"
L["Unit name colored by class."] = "按职业着色单位名字"
L["Unit scaled threat"] = "单位比例仇恨"
L["Unit server"] = "单位所在服务器"
L["Unit server, if they are from your server then nothing is shown."] = "单位所在服务器, 如果是同一个服务器则不显示."
L["Unit situation name"] = "单位情况名字"
L["Units"] = "单位"
L["Units alignment, Thrall will return Horde, Magni Bronzebeard will return Alliance."] = "单位阵营, 萨尔将显示为部落, 麦格尼·铜须将显示为联盟."
L["Units classification, Rare, Rare Elite, Elite, Boss or Minion nothing is shown if they aren't any of those."] = "怪物分类为, 稀有,稀有精英,精英,Boss或爪牙, 不包含在这些当中的什么都不显示."
L["Units per column"] = "每行单位数"
L["Units race, Blood Elf, Tauren, Troll (unfortunately) and so on."] = "单位的种族."
L["Units that should have the aura groups settings changed below."] = "单位将要改变的光环组设置如下."
L["Units to change"] = "单位变化"
L["Unknown"] = "未知"
L["Unlink frames"] = "脱离框体"
L["Up"] = "向上"
L["Update interval"] = "刷新间隔"
L["Uses the icon of the totem being shown instead of a status bar."] = "使用图腾图标显示代替状态条."
L["Using unit settings"] = "使用单位设置"
L["Various units can be enabled through this page, such as raid or party targets."] = "你可以在这个页面启用不同的头像, 如团队或小队目标."
L["Vehicle"] = "载具"
L["Vehicles"] = "垂直"
L["Vertical growth"] = "垂直增长"
L["View"] = "查看"
L["Visibility"] = "可见性"
L["WARNING! ShadowedUF_Indicators has been deprecated as v4 and is now built in. Please delete ShadowedUF_Indicators, your configuration will be saved."] = "警告! ShadowedUF_Indicators 组件已于v4版时弃用, 并已内建. 请删除 ShadowedUF_Indicators, 你的的配置将会保存."
L["WARNING: This will unlink all frames from each other so you can move them without another frame moving with it."] = "警告: 这个将解开所有框体之间的链接."
L["What group this aura belongs to, this is where you will find it when configuring."] = "这个光环属于什么组, 当你设置的时候你会在这里找到它."
L["What type of auras should be enlarged, use the scaled aura size option to change the size."] = "什么类型的光环将会放大, 使用缩放光环尺寸选项去改变大小."
L["When the unit is mising health, the [missinghp] tag is shown, when they are at full health then the [name] tag is shown. This lets you see -1000 when they are missing 1000 HP, but their name when they are not missing any."] = "当单位正在少血,  [missinghp] 标签将显示, 当这单位满血 [name] 标签将显示. 这个会让你看到 -1000 当他们少了 1000 血量, 满血时将只显示名字."
L["When this filter is active, apply the filter to buffs."] = "当这个过滤器激活时, 过滤Buff."
L["When this filter is active, apply the filter to debuffs."] = "当这个过滤器激活时, 过滤Debuff."
L["When to color the empty bar by reaction, overriding the default color by option."] = "何时按目标对你的反应类型着色空的计量条, 覆盖选项的默认颜色When to color the empty bar by reaction, overriding the default color by option."
L["When to color the health bar by the units reaction, overriding the color health by option."] = "何时按目标对你的反应类型着色血量条, 覆盖选项的默认血量颜色."
L["When to show cooldown rings on auras"] = "何时在光环上显示冷却动画"
L["Where inside the frame the text should be anchored to."] = "这个框体内文字锚点的定位."
L["Where to anchor the cast name text."] = "施法名字文字锚点的定位."
L["Where to anchor the cast time text."] = "施法事件文字锚点的定位."
L["Whether auras you casted should be shown"] = "是否显示你施放的光环"
L["Whether to show any auras casted by the boss"] = "是否要显示由Boss施放的任何光环"
L["Whether to show any debuffs you can remove, cure or steal."] = "是否要显示任何你可以消除, 治愈或偷取的debuffs."
L["Whether to show auras that do not fall into the above categories."] = "是否要显示不属于上述类别的光环."
L["Whether to show buffs that you cannot cast."] = "是否要显示你无法施放的buffs."
L["Whitelist"] = "白名单"
L["Whitelist filters"] = "白名单过滤器"
L["Whitelists"] = "白名单"
L["Whitelists will hide any aura not in the filter group.|nBlacklists will hide auras that are in the filter group.|nOverride lists will bypass any filter and always be shown."] = "白名单 将会隐藏任何不在过滤器组里的光环。|n黑名单 将会隐藏在过滤器组里的光环。|n其他的将会绕过所有过滤器一直显示。"
L["Widget Size"] = "小部件调整"
L["Width"] = "宽"
L["Width percent"] = "宽度百分比"
L["Width weight"] = "宽度加权"
L["Will fill right -> left when using horizontal growth, or top -> bottom when using vertical growth."] = "当使用水平增长时为从右-->左, 使用垂直增长时为从上-->下."
L["Wondering what all of the tabs for the unit configuration mean? Here's some information:|n|n|cfffed000General:|r Portrait, range checker, combat fader, border highlighting|n|cfffed000Frame:|r Unit positioning and frame anchoring|n|cfffed000Bars:|r Health, power, empty and cast bar, and combo point configuration|n|cfffed000Widget size:|r All bar and portrait sizing and ordering options|n|cfffed000Auras:|r All aura configuration for enabling/disabling/enlarging self/etc|n|cfffed000Indicators:|r All indicator configuration|n|cfffed000Text/Tags:|r Tag management as well as text positioning and width settings.|n|n|n*** Frequently looked for options ***|n|n|cfffed000Raid frames by group|r - Unit configuration -> Raid -> Raid -> Separate raid frames|n|cfffed000Class coloring:|r Bars -> Color health by|n|cfffed000Timers on auras:|r You need OmniCC for that|n|cfffed000Showing/Hiding default buff frames:|r Hide Blizzard -> Hide buff frames|n|cfffed000Percentage HP/MP text:|r Tags/Text tab, use the [percenthp] or [percentpp] tags|n|cfffed000Hiding party based on raid|r - Unit configuration -> Party -> Party -> Hide in 6-man raid/Hide in any raid"] = "想了解所有单位配置标签的作用?这里有些提示:|n|n|cfffed000综合:|r 头像, 范围检查, 战斗文字, 边框高亮|n|cfffed000框架:|r 单位定位和框架锚点|n|cfffed000Bars:|r 生命计量条,能量计量条,空计量条,施法条和连击点的配置|n|cfffed000组建大小:|r 所有的状态条和头像大笑以及框架排序的选项|n|cfffed000光环:|r 启用/关闭/放大自己等等的所有光环配置|n|cfffed000指示器:|r 所有的指示器配置包括PVP标识团队角色 就绪状态 和任务状态等等|n|cfffed000文本/标签:|r 标签管理以及文本定位和宽度设置.|n|n|n*** 常用选项 ***|n|n|cfffed000按组排列团队框架|r - 头像配置 -> 团队 -> 团队 -> 独立团队框架|n|cfffed000职业染色:|r 计量条 -> 着色血量按|n|cfffed000光环计时:|r 你需要OmniCC|n|cfffed000显示/隐藏默认的Buff框架:|r 隐藏暴雪默认框体 -> 隐藏Buff框体|n|cfffed000Percentage HP/MP 文字:|r 文本/标签选项, 使用 [百分比生命值] 或者 [百分比能量值] 标签|n|cfffed000在团队中隐藏小队框架|r - 头像配置 -> 小队 -> 小队 -> 在>5人团队中隐藏/任何团队中隐藏"
L["Works the same as [%s], but always shows mana and is only shown if mana is a secondary power."] = "工作方式就像[%s]，在法力作为次要能量时，也会一直显示法力值。"
L["Works the same as [%s], but this is only shown if the unit is in Cat or Bear form."] = "工作方式就像 [%s], 只是仅用于显示豹或熊形态"
L["WoW Programming"] = "WoW 编程"
L["WoW Programming is a good resource for finding out what difference API's do and how to call them."] = "WoW Programming 是一个很不错的查找API运用的资源站"
L["X Offset"] = "X 坐标"
L["XP/Rep bar"] = "经验/声望条"
L["Y Offset"] = "Y 坐标"
L["Yellow (>30% HP)"] = "黄色（>30%生命值）"
L["You can add additional text with tags enabled using this configuration, note that any additional text added (or removed) effects all units, removing text will reset their settings as well.|n|nKeep in mind, you cannot delete the default text included with the units."] = "你可以使用这个配置来通过标签添加额外的文本, 请注意任何额外的文本添加(或移除)将影响到所有的单位, 移除文本也将会重置他们的设定..|n|n请记住, 你不能在单位里面删除默认文本."
L["You can add new custom tags through this page, if you're looking to change what tags are used in text look under the Text tab for an Units configuration."] = "你可以通过这个页面来增加新的自定义标签, if you're looking to change what tags are used in text look under the Text tab for an Units configuration."
L["You can disable aura filters and groups for units here. For example, you could set an aura group that shows DPS debuffs to only show on the target."] = "在这里你可以禁用光环过滤器和组. 例如, 你可以设置一个光环组只显示目标身上的debuffs"
L["You can find more information on creating your own custom tags in the \"Help\" tab above."] = "你可以在上面的\"帮助\"选项卡里找到更多的关于创建自定义标签的讯息."
L["You can find more information on creating your own custom tags in the \"Help\" tab above.|nSUF will attempt to automatically detect what events your tag will need, so you do not generally need to fill out the events field."] = "你可以在上面的\"帮助\"标签里找到有关如何创建自定义标签的更多信息.|nSUF 将尝试自动检测你的标签需要什么事件, 所以你不一定需要填写事件区域."
L["You can import another Shadowed Unit Frame users configuration by entering the export code they gave you below. This will backup your old layout to \"Import Backup\".|n|nIt will take 30-60 seconds for it to load your layout when you paste it in, please by patient."] = "你可以在下面通过输入代码来导入另一个 Shadowed Unit Frame 用户的配置. 这个将备份你的旧有的布局到 \"导入备份\"中.|n|n你粘贴后将花费30-60秒的时间来加载, 请耐心等待."
L["You can link auras together using this, for example you can link Mark of the Wild to Gift of the Wild so if the player has Mark of the Wild but not Gift of the Wild, it will still show Mark of the Wild as if they had Gift of the Wild."] = "你可以连接到一起使用这个光环, 例如你能链接 野性印记 到 野性赐福 ,那么如果玩家有 野性印记 但没有 野性赐福, 它仍然会把 野性印记 显示为就像拥有 野性赐福 一样."
L["You can override what aura is enabled on a per-class basis, note that if the aura is disabled through the main listing, then your class settings here will not matter."] = "在每个职业上你可以覆盖已启用的光环设置, 提醒, 如果光环是通过主列表选项禁用的, 那么在这里你的职业设置不受影响."
L["You can set what unit frame should use what filter group and in what zone type here, if you want to change what auras goes into what group then see the \"Manage aura groups\" option."] = "你可以在这里设置在不同的区域类型和过滤器分组条件下使用的头像, 如果你想要改变光环分组你可以查看 \"管理光环分组\" 选项."
L["You cannot edit this tag because it is one of the default ones included in this mod. This function is here to provide an example for your own custom tags."] = "你不能编辑这个标签因为这个是预设的标签中的一员. 这有一个为你提供一个自定义标签的示例."
L["You cannot name a tag \"%s\", tag names should contain no brackets or parenthesis."] = "你不能命名一个标签 \"%s\", 标签名字不能包含方括号或者圆括号."
L["You do not have any filters of this type added yet, you will have to create one in the management panel before this page is useful."] = "你还没有添加这个类型的任何过滤器, 你必须先到管理面板创建一个."
L["You have entered combat, unit frames have been locked. Once you leave combat you will need to unlock them again through /shadowuf."] = "你已进入战斗, 头像框体已被锁定. 当你离开战斗后你可能需要通过命令/shadowuf来重新解锁."
L["You have to set the events to fire, you can only enter letters and underscores, \"FOO_BAR\" for example is valid, \"APPLE_5_ORANGE\" is not because it contains a number."] = "你只能输入字母和下划线, 如 \"FOO_BAR\" 为可用, 而\"APPLE_5_ORANGE\" 不可以因为包含了一个数字."
L["You must enter a number that is 0 or higher, negative numbers are not allowed."] = "你必须输入一个大于 0 的数字, 不允许为负数."
L["You must enter a tag name."] = "你必须输入一个标签名字."
L["You must restart Shadowed Unit Frames."] = "你必须重启Shadowed Unit Frames."
L["You must wrap your code in a function."] = "你必须包装你的代码在一个函数内。"
L["You will need to create an aura filter before you can set which unit to enable aura filtering on."] = "在你设置需要过滤光环的单位前你必须创建一个光环过滤器."
L["You will need to do a /console reloadui before a hidden frame becomes visible again.|nPlayer and other unit frames are automatically hidden depending on if you enable the unit in Shadowed Unit Frames."] = "在隐藏框体重新变为可见之前你需要通过命令行 /console reloadui 来重载插件.|n玩家和其他的头像将依据你是否在插件里启用来自动隐藏."
L["Your active layout is the profile used for import backup, this cannot be overwritten by an import. Change your profiles to something else and try again."] = "你的已激活布局已被用作导入备份的配置文件, 这个不能被导入所覆盖. 修改你的配置文件并再次尝试."
L["Your aura color"] = "你的光环颜色"
L["Your Auras"] = "你的光环"
L["Your code must be wrapped in a function, for example, if you were to make a tag to return the units name you would do:|n|nfunction(unit, unitOwner)|nreturn UnitName(unitOwner)|nend"] = "你的代码必须包括在一个函数中, 比如, 如果你使一个标签显示头像的名字你需要这样做:|n|nfunction(unit, unitOwner)|nreturn UnitName(unitOwner)|nend"
L["Zone Configuration"] = "区域配置"
L["Zone configuration units"] = "区域配置单位"

local ShadowUF = select(2, ...)
ShadowUF.L = setmetatable(L, {__index = ShadowUF.L})
